Bradley Logo

Schedule of Classes

 

Fall Semester 2024

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M110Introduction to Game DevelopmentCore: QR(3 hours)Seats Wait
Avail List
Prerequisite: Interactive Media Major or consent of Department chair.
Course Fee: $40 per credit hour
 01 F1:00 PM -1:50 PM GCC126 David Abzug  450
 Must register for lecture and lab (A, B, C or D).
 A MW9:00 AM -10:30 AM GCC205 Lynette Fernandes  120
 B MW1:00 PM -2:30 PM GCC213 Lynette Fernandes  150
 C MW1:00 PM -2:30 PM GCC124 Zachary Abbott  120
 D MW3:00 PM -4:30 PM GCC211 Zachary Abbott  110
I M113Introduction to Interactive Media (3 hours)Seats Wait
Avail List
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud or Adobe Creative Suite 6 (Design & Web Premium or Master Collection) required. Registration is for CFA majors & minors only or by permission of the Department of Interactive Media.
 01 Arr  ONLONL Christopher Lackey Online Course120
 Asynchronous online
 02 MW6:00 PM -7:15 PM GCC211 Stephen Petrany  90
I M140Storytelling for Animation (3 hours)Seats Wait
Avail List
Prerequisite: Animation major, User Experience Design major, or consent of Department chair
Course Fee: $40 per credit hour
 01 TT12:00 PM -1:15 PM GCC104 Staff  80
 02 TT1:30 PM -2:45 PM GCC104 Staff  80
I M150Fundamentals of Interactive Design (3 hours)Seats Wait
Avail List
Prerequisite: Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; Game Design minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW11:00 AM -12:15 PM GCC213 Chantell Marlow  50
I M161Intro to Web Design (3 hours)Seats Wait
Avail List
Prerequisite: User Experience major or minor; or consent of Department Chair
Course Fee: $40 per credit hour
 01 TT12:00 PM -1:15 PM GCC205 Gregory Lynn  40
I M162Intro to Scripting for AnimatorsCore: QR(3 hours)Seats Wait
Avail List
Prerequisite: Animation Major, I M 141, I M 150; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW4:00 PM -5:15 PM GCC104 Brent Wiley  50
I M180Survey of Games (3 hours)Seats Wait
Avail List
Prerequisite: Game Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 *R* Th6:00 PM -8:30 PM GCC126 Lynette Fernandes   
 and Th7:00 PM -8:30 PM     GCC205      
 Course will also meet in GCC 205, 211, and 213.
I M226Interactive Media Practicum I (0 to 1 hour)Seats Wait
Avail List
Prerequisite: Freshman/Sophomore Status, Animation major or Game Art major or Game Design major or Interactive Media major, or User Experience Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 F10:00 AM -10:50 AM BR145 Lynette Fernandes  700
I M230Game Art Development (3 hours)Seats Wait
Avail List
Prerequisite: Game Art major, IM 130; or consent of Department Chair
Course Fee: $40 per credit hour
 01 TT9:00 AM -10:50 AM GCC213 Bryce Gore  30
I M2332D for Game Art (3 hours)Seats Wait
Avail List
Prerequisite: Game Art major, Art 102, IM 130, IM 150; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 TT1:30 PM -2:45 PM GCC213 Bryce Gore  110
I M241Two-Dimensional Animation II (3 hours)Seats Wait
Avail List
Prerequisite: Animation Major, I M 141 and I M 150; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -11:50 AM GCC104 Scott Cavanah  00
I M243History of Animation (3 hours)Seats Wait
Avail List
Prerequisite: Animation Major; or consent of I M Department Chair.
Course Fee: $40 per credit hour
 01 TT9:00 AM -10:15 AM HEU105 Brent Wiley  160
I M260User Interface Design & Development (3 hours)Seats Wait
Avail List
Prerequisite: User Experience Design major or minor, IM 161; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 TT12:00 PM -1:15 PM GCC211 Michael Vujovich  00
I M261User Research & Usability (3 hours)Seats Wait
Avail List
Prerequisite: User Experience Design major or minor, IM 260; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 MW1:00 PM -2:15 PM GCC211 Chantell MarlowCore: WI 02
 02 MW1:00 PM -2:15 PM GCC201 Heather FordCore: WI 00
I M289Game Production I (3 hours)Seats Wait
Avail List
Prerequisite: Game Design Major, I M 160, IM 288; or Game Production Minor, IM 113, CS 101, CS 102; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -10:50 AM DPD001 Zachary Abbott  00
 02 MW11:00 AM -12:50 PM DPD001 Zachary Abbott  01
I M330Game Art for Non-Majors (3 hours)Seats Wait
Avail List
Prerequisite: Junior standing; Animation, Game Design, Interactive Media, or User Experience Design Major or consent of Department Chair
Course Fee: $40 per credit hour
 01 Arr  ONLONL Bryce Gore Online Course05
 Asynchronous online
I M333Character Art (3 hours)Seats Wait
Avail List
Prerequisite: IM 235; or consent of the Department Chair.
 01 TT11:30 AM -12:50 PM GCC213 Bryce Gore  140
I M341Three-Dimensional Animation II (3 hours)Seats Wait
Avail List
Prerequisite: Animation Major, I M 340; or consent of Department chair
Course Fee: $40 per credit hour
 01 MW1:00 PM -3:50 PM GCC104 Brent Wiley  100
I M345Two-Dimensional Rigging for Animation (3 hours)Seats Wait
Avail List
Prerequisite: Animation major, IM 340; or consent of Department chair
Course Fee: $40 per credit hour
 01 MW6:00 PM -7:50 PM GCC104 Staff  10
I M360Advanced Interaction Design (3 hours)Seats Wait
Avail List
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 260, IM 261, PSY 205 or MTH 111 or equiv; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -10:15 AM GCC211 Heather Ford  10
I M361Advanced User Experience Design (3 hours)Seats Wait
Avail List
Prerequisite: User Experience Design major, IM 261; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 TT1:30 PM -2:45 PM GCC205 Gregory Lynn  40
I M389Game Production II (3 hours)Seats Wait
Avail List
Prerequisite: Game Design major, IM 388; or Game Art major, IM 235; or Game Production Minor, IM 289; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW11:00 AM -12:50 PM GCC205 Ray Hazlip  01
 02 MW1:00 PM -2:50 PM GCC205 Ray Hazlip  00
 03 MW3:00 PM -4:50 PM GCC205 Ray Hazlip  01
I M426Interactive Media Practicum II (0 to 1 hour)Seats Wait
Avail List
Prerequisite: Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; Game Design, Game Production, or User Experience Design Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 F10:00 AM -10:50 AM BR145 Lynette Fernandes  01
I M440Animation Capstone I (3 hours)Seats Wait
Avail List
Prerequisite: Animation Major, I M 347 or I M 240; or consent from department chair.
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:45 AM GCC104 William A WiseCore: EL 20
I M455Computer Graphics (3 hours)Seats Wait
Avail List
Prerequisite: junior standing; CS 101, CS 102, CS 140; or consent of instructor.
Course Fee: $40 per credit hour
 01 *R* TT9:00 AM -10:15 AM BR180 Adam Byerly   
 Cross-listed with CIS 455 and CIS 555
I M458Sound Design (3 hours)Seats Wait
Avail List
Prerequisite: Junior standing; Animation, Game Art, Game Design, Interactive Media, or User Experience Design Major; or consent of Department Chair
Course Fee: $40 per credit hour
 01 Th3:00 PM -5:50 PM GCC104 Benjamin James Aberle  01
I M459Game Capstone Project ICore: MI(3 hours)Seats Wait
Avail List
Prerequisite: I M 389, Game Design or Game Art major or Game Design minor or Game Production minor; or completion of all other coursework in computer game technology minor or concentration; or consent of Department Chair
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:45 AM GCC126 David AbzugCore: EL 00
 Cross listed with CIS 459 and CIS 559
I M460User Experience Design Capstone 1 (3 hours)Seats Wait
Avail List
Prerequisite: User Experience Design major, IM 366; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 MW11:00 AM -12:15 PM GCC211 Heather FordCore: EL 70
I M461User Experience Design Capstone 2 (6 hours)Seats Wait
Avail List
Prerequisite: User Experience Design major, IM 460; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 *R* MW11:00 AM -12:15 PM GCC211 Heather FordCore: EL  
I M491Special Topics in Interactive Media (1 to 4 hours)Seats Wait
Avail List
Prerequisite: Sophomore standing, 9 hours of Interactive Media courses.
Course Fee: $40 per credit hour
 01 *R* TT3:00 PM -4:30 PM GCC213 Bryce Gore   
 "Realtime Visualizatn"
 Course registration for 3 credit hours. Completion of I M 130 or I M 330 is preferred before registering for this course.
I M526Practicum (0 to 2 hours)Seats Wait
Avail List
Prerequisite: Graduate standing in the Game Design & Development program
 01 F10:00 AM -10:50 AM BR145 Lynette Fernandes  140
I M580Game Seminar (0 to 6 hours)Seats Wait
Avail List
Prerequisite: Graduate standing in the Game Design & Development program
 01 Arr     Staff  140
I M588Game Prototyping & Pre-Production (3 to 6 hours)Seats Wait
Avail List
Prerequisite: Graduate standing in the Game Design & Development program
 01 TT12:00 PM -2:50 PM    David Abzug Hybrid Course60
 Class will meet in Harper Wyckoff Room 020B
 
An introduction to the process of game development with an emphasis on iterative design.
Tools and aesthetics of media production: word processing, photography, audio production, videography. Visual literacy. The desktop computer interface. Desktop publishing, presentation software, multimedia documents. Internet navigation and page production. Credit by examination available.
Process of narrative structures development, storyboarding techniques, and the digital tools and applications necessary for the creation of animation. Writings, pre-visualization, presentation, and pre-production for many different types of media.
Principles of design for digital devices. Emphasis is on user interfaces and experiences.
Front-end development techniques and practices for website user interfaces and experiences. The course will be taught through lectures, demonstrations, and exercises using applications and scripting languages.
Introduction to the use of various scripting languages in different animation software environments.
This course establishes a baseline for game discourse through lectures on play histories, genres, and mechanics, and by direct engagement with a number of types of games including tabletop and video games.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with I M 426.
Building on the foundational skills developed in IM 130 Game Art Fundamentals, this course is an exploration into more advanced concepts, tools, and techniques needed to create optimized and visually appealing artwork for video games. Topics include: asset creation for game engines, art workflows and pipelines, art styles in games, and asset optimization.
This course is an introduction to the foundational concepts, tools, and techniques needed to create 2D artwork for video games. Topics include: digital painting for concept art, 2D asset creation for game engines, sprite design and animation, and matte painting.
Art and techniques of computer-based 2D animation, motion graphics, and compositing. Study of various digital animation techniques using multiple applications.
Study of the historical, cultural, economic, political, and social forces that helped shape the evolution of animation as an art form. Written and oral discussions focused on the attitudes and influences of race, gender, technology, culture, and the conflict between art and industry.
Fundamental principles and practices of user interface design and data visualization. Emphasis on the design of 2D graphical user interfaces and the development of applications that use them.
Introduction to user-centered design based upon usability research and testing. Topics include defining audiences, heuristic evaluations, and effective reporting.
Interactive game production using advanced development tools. Game production lifecycle and workflow pipeline. Group dynamics and communication skills. Integration and Design and development documentation.
This course provides insight into the process of creating game art for non-game art majors. Topics include digital painting for concept art, asset creation for game engines, art workflows/ pipelines, and how to present digital artwork.
Expanding on skills developed in IM230 Game Art Development, this course will be an artistic and technical exploration in the requirements necessary for designing and developing characters for real-time engines. Topics include: concepting for character art, sculpting anatomy, character rigging and animation, and character VFX.
Further explorations of the art and techniques of 3D computer animaMon. Emphasis on traditional principles of animation in addition to camera manipulation, rigging, and character animation core mechanics including walk cycles, expressions, and lip sync.
Advanced study of rigging for two-dimensional animation using a variety of techniques and software packages.
Advanced and experimental interaction design strategies as applied to web & mobile/responsive application development.
Studio course focused on further developing core skills of UX design, information and visual/communications design, and advanced wireframing techniques.
Application of Interactive game production techniques. Emphasis on refining and developing art, sound, and game mechanics as well as marketing and game release.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with I M 226.
Advanced pre-production techniques used in the creation of an original animated short. Narrative structure development, research, concepting, time management, and technique development.
Introduction to the theory and implementation of computer graphics with 2D and 3D applications in computer gaming, including 2D and 3D graphic primitives and objects, OpenGL, geometric transformations, image synthesis, rendering and lighting, and virtual environments. Cross-listed with IM 555, CIS 455, CIS 555.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558.
Game development within multi-disciplinary teams. Project work includes advanced game design, software development, art asset creation, and game production concepts. Cross-listed with IM 559, CIS 459, CIS 559.
Research and exploration of traditional and non-traditional human-computer interaction. Students study, plan, design, and produce applications that seek out new or refine current trends in interactivity.
The second in a two-part User Experience Design capstone course where students build, test, and release the interactive designed in User Experience Design Capstone 1. Agile methodologies and a tight feedback loop will be used to ensure a user-centered experience. Students will present their work in the Interactive Media showcase.
Topics of special interest which may vary each time course is offered. May be repeated under different topics. Topic and prerequisites stated in current Schedule of Classes.
Presentations by faculty, alumni, and other professionals in the field. Repeatable to a maximum of 2 credits.
An exploration of issues and contemporary critical approaches to games through study and discussion. Topics might include feminism, semiotics, cultural criticism, and poststructuralism. Repeatable to a maximum of 6 credits.
Brainstorming, concepting and prototyping of core gameplay concepts followed by a proof of concept stage fleshing out the core gameplay. Repeatable to a maximum of 12 credits.
This course meets a Core Curriculum requirement.
OC - Communication - Oral Communication
W1 - Communication - Writing 1
W2 - Communication - Writing 2
FA - Fine Arts
GS - Global Perspective - Global Systems
WC - Global Perspective - World Cultures
HU - Humanities
NS - Knowledge and Reasoning in the Natural Sciences
SB - Knowledge and Reasoning in the Social and Behavioral Sciences
MI - Multidisciplinary Integration
QR - Quantitative Reasoning
This section meets a Core Curriculum requirement.
EL - Experiential Learning
IL - Integrative Learning
WI - Writing Intensive
Picture of Instructor


Choose a different department

Choose a different semester

Search Class Database

Course Delivery Method Definitions