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Schedule of Classes

 

Spring Semester 2023

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M113Introduction to Interactive Media (3 hours)
Course Fee: $40 per credit hour
 01 Arr  ONLONL Christopher Lackey Online Course
 Arranged/Asynchronous online
I M130Game Art Fundamentals (3 hours)
Prerequisite: Game Art major; or permission from Department Chairperson
Course Fee: $40 per credit hour
 01 TT9:00 AM -10:50 AM DPD001 Bryce Gore  
I M141Principles of Animation (3 hours)
Prerequisite: Animation major, User Experience Design major, or consent of Department chair
Course Fee: $40 per credit hour
 01 MW1:30 PM -2:45 PM GCC104 Brent Wiley  
 02 TT1:30 PM -2:45 PM GCC104 Benjamin Panfil  
I M150Fundamentals of Interactive Design (3 hours)
Prerequisite: Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; Game Design minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -10:15 AM GCC211 Chantell Marlow  
 02 MW10:30 AM -11:45 AM GCC211 Chantell Marlow  
 03 MW9:00 AM -10:15 AM DPD001 Kayla Phillips  
 04 MW10:30 AM -11:45 AM DPD001 Kayla Phillips  
I M160Introduction to Scripting for Games (3 hours)
Prerequisite: Game Design Major; or consent of Department Chair
Course Fee: $40 per credit hour
 01 TT9:00 AM -10:50 AM GCC213 Lynette Fernandes  
 02 TT11:00 AM -12:50 PM GCC213 Lynette Fernandes  
 03 TT1:00 PM -2:50 PM GCC213 Lynette Fernandes  
 04 TT3:00 PM -4:50 PM GCC213 Zachary Abbott  
I M161Intro to Web Design (3 hours)
Prerequisite: User Experience major or minor; or consent of Department Chair
Course Fee: $40 per credit hour
 01 TT6:00 PM -7:30 PM ONLONL Jeremy Treadwell Online Course
I M191Comics AppreciationCore: MI(3 hours)
 01 MW2:00 PM -3:15 PM GCC126 Rebecca Hawkins  
I M226Interactive Media Practicum I (0 to 1 hour)
Prerequisite: Freshman/Sophomore Status, Animation major or Game Art major or Game Design major or Interactive Media major, or User Experience Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 F10:00 AM -10:50 AM BR145 Ethan Ham  
I M235Environment Art (3 hours)
Prerequisite: IM 230, IM 233; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 MW6:00 PM -7:50 PM ONLONL Aaron Villarreal Online Course
I M238Anatomy for Digital Artists (3 hours)
Prerequisite: I M 110 or I M 140, ART 101; or consent of Department chair.
Course Fee: $40 per credit hour
 01 TT1:30 PM -2:45 PM DPD001 Bryce Gore  
I M240Two-Dimensional Animation I (3 hours)
Prerequisite: Animation Major, I M 341 or I M 345; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 Th6:00 PM -9:00 PM GCC104 Matt Forcum  
I M260User Interface Design & Development (3 hours)
Prerequisite: User Experience Design major or minor, IM 161; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 TT1:30 PM -2:45 PM GCC211 Amanda Smith  
 02 Canceled
I M285Introduction to Video for Interactive Media (3 hours)
Prerequisite: IM 110 or IM 113, sophomore standing; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW6:00 PM -7:30 PM GCC104 John Farmer  
I M288Game Design I (3 hours)
Prerequisite: Game Design Major, IM 180; or Game Design Minor, IM 113, IM 150; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW12:00 PM -1:50 PM GCC213 Timothy HutchingsCore: WI 
 02 MW2:00 PM -3:50 PM GCC213 Timothy HutchingsCore: WI 
 03 MW4:00 PM -5:50 PM GCC213 Timothy HutchingsCore: WI 
I M330Game Art for Non-Majors (3 hours)
Prerequisite: Junior standing; Animation, Game Design, Interactive Media, or User Experience Design Major or consent of Department Chair
Course Fee: $40 per credit hour
 01 TT3:30 PM -4:50 PM GCC205 Bryce Gore  
I M335Advanced Game Art (3 hours)
Prerequisite: Game Art major, IM 235, IM 333; or consent of the Department Chair.
 01 TT11:00 AM -12:30 PM DPD001 Bryce Gore  
I M340Three-Dimensional Animation I (3 hours)
Prerequisite: Animation Major, I M 162, I M 241; or consent of Department chair
Course Fee: $40 per credit hour
 01 MW9:00 AM -11:50 AM GCC104 Benjamin Panfil  
I M347Experimental Animation (3 hours)
Prerequisite: IM 341 or IM 345; or consent of Department chair
Course Fee: $40 per credit hour
 01 MW3:00 PM -5:50 PM GCC104 Brent Wiley  
I M349Pre-Production for Animation (3 hours)
Prerequisite: IM 341 or IM 345; or consent of Department chair
Course Fee: $40 per credit hour
 01 MW12:00 PM -1:15 PM GCC104 Benjamin Panfil  
I M355Interactive Media Theories, Concepts, and Practices (3 hours)
Prerequisite: IM 110, IM 120 and 36 earned credit hours; or consent of Department Chair.
 01 TT9:00 AM -10:15 AM GCC212 Edward L Lamoureux Hybrid Course
 02 TT1:30 PM -2:45 PM GCC205 Edward L Lamoureux Hybrid Course
I M361Advanced User Experience Design (3 hours)
Prerequisite: User Experience Design major, IM 261; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 MW5:30 PM -6:45 PM GCC211 Zachary Abbott  
I M363Topics in User Experience (3 hours)
Prerequisite: User Experience major, I M 110, I M 120, I M 150, I M 161, I M 260 or consent of Department Chair.
Course Fee: $40 per credit hour
 01 TT3:00 PM -4:15 PM GCC211 Heather Ford  
I M366Advanced Web Design (3 hours)
Prerequisite: User Experience Design major or minor, IM 361; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:15 PM GCC211 Gregory Lynn  
 02 MW3:00 PM -4:15 PM GCC205 Heather Ford  
I M388Game Design II (3 hours)
Prerequisite: Junior standing. Game Design Major, IM 288, IM 289; or Game Design Minor, IM 288; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW11:00 AM -12:50 PM GCC205 Ray Hazlip  
 02 MW1:00 PM -2:50 PM GCC205 Ray Hazlip  
 03 MW1:00 PM -2:50 PM GCC211 Quentin Young  
I M426Interactive Media Practicum II (0 to 1 hour)
Prerequisite: Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; Game Design, Game Production, or User Experience Design Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 F10:00 AM -10:50 AM BR145 Ethan Ham  
I M441Animation Capstone II (6 hours)
Prerequisite: Animation Major, I M 440; or consent of Department chair
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:45 AM GCC104 Brent WileyCore: EL 
I M450Critical Issues in Interactive Media (3 hours)
Prerequisite: Junior standing and Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; or consent of the Department Chair.
 01 MW2:30 PM -4:00 PM ONLONL Eryk Salvaggio Online Course
 "AI Images"
I M452Computer Game Modification (3 hours)
Prerequisite: junior standing, CS 101, CS 102, CS 140; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW5:00 PM -6:15 PM ONLONL Owen Schaffer Online Course
I M458Sound Design (3 hours)
Prerequisite: Junior standing; Animation, Game Art, Game Design, Interactive Media, or User Experience Design Major; or consent of Department Chair
Course Fee: $40 per credit hour
 01 Th3:00 PM -5:50 PM GCC104 Benjamin James Aberle  
I M460User Experience Design Capstone 1 (3 hours)
Prerequisite: User Experience Design major, IM 366; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 *R* Arr     Heather FordCore: EL 
I M461User Experience Design Capstone 2 (6 hours)
Prerequisite: User Experience Design major, IM 460; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 TT12:00 PM -1:15 PM GCC211 Heather FordCore: EL 
I M488Prototyping for Capstone (3 hours)
Prerequisite: Game Design major, IM 389; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -10:50 AM GCC213 Ethan Ham  
 02 MW9:00 AM -10:50 AM GCC205 Zachary Abbott  
I M489Game Capstone Project II (6 hours)
Prerequisite: IM 459, Game Design major or Game Art major or Game Production Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:50 AM GCC205 David AbzugCore: EL 
 Class also meets in GCC 211
I M490Independent Study (3 hours)
Prerequisite: Junior standing and consent of department chair and faculty member.
Course Fee: $40 per credit hour
 01 *R* Arr     Quentin Young  
I M491Special Topics in Interactive Media (1 to 4 hours)
Prerequisite: Sophomore standing, 9 hours of Interactive Media courses.
Course Fee: $40 per credit hour
 01 *R* TT12:00 PM -1:15 PM GCC205 Zachary Abbott  
 "Unreal Engine"
 02 MW4:00 PM -5:15 PM DPD001 Ray Hazlip  
 "Producing Games"
I M499Exhibit Production (0 to 3 hours)
Prerequisite: Permission of instructor or department chair.
 01 *R* F1:00 PM -3:50 PM GCC211 Quentin Young  
 02 *R* F1:00 PM -3:50 PM GCC205 David Abzug  
I M526Practicum (0 to 2 hours)
Prerequisite: Graduate standing in the Game Design & Development program
 01 F10:00 AM -10:50 AM BR145 Ethan Ham  
I M580Game Seminar (0 to 6 hours)
Prerequisite: Graduate standing in the Game Design & Development program
 01 *R* Arr  ONLONL Eryk Salvaggio Online Course
I M589Game Production (3 to 6 hours)
Prerequisite: Graduate standing in the Game Design & Development program
 01 *R* Arr  ONLONL David Abzug Online Course
 Class will meet in Harper Wyckoff Room 020B
 
Tools and aesthetics of media production: word processing, photography, audio production, videography. Visual literacy. The desktop computer interface. Desktop publishing, presentation software, multimedia documents. Internet navigation and page production. Credit by examination available.
This course is an introduction to the foundational concepts, tools, and techniques needed to create artwork for video games. Topics include: 3D modeling, Digital Sculpting, creating textures and materials, and how to present digital artwork.
Introduction to the twelve principles and techniques of animation. Projects will vary from hand-made to computer-computer made forms.
Principles of design for digital devices. Emphasis is on user interfaces and experiences.
Introduction to scripting languages and their application in creating games.
Front-end development techniques and practices for website user interfaces and experiences. The course will be taught through lectures, demonstrations, and exercises using applications and scripting languages.
This course investigates the history of comics, their formal characteristics, and their contributions as vital expressions of humanity and culture.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with I M 426.
Expanding on skills developed in IM 230 Game Art Development, this course will be an artistic and technical exploration in the requirements necessary for designing and developing environments for real-time engines. Topics include: concepting for environments, Modular kit construction, kitbashing, photogrammetry, procedural texturing, environment VFX and terrain generation.
This course is an introduction to the concepts, tools, and techniques needed to sculpt human anatomy in a digital environment. Topics include: Digital Sculpting in ZBrush, Human anatomy, and creating dynamic poses.
Art and techniques of hand-drawn animation. Immersion in a variety of techniques exploring founding principles of animation, storytelling, drawing, and design.
Fundamental principles and practices of user interface design and data visualization. Emphasis on the design of 2D graphical user interfaces and the development of applications that use them.
Fundamental principles and practices of professional video cameras, microphones, and lights for multimedia production. Interviewing procedures plus aesthetics and visuals. Non-linear editing.
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation.
This course provides insight into the process of creating game art for non-game art majors. Topics include digital painting for concept art, asset creation for game engines, art workflows/ pipelines, and how to present digital artwork.
This course will explore a variety of the latest tools and techniques relevant to game art, also, there will be a focus on digital portfolio and reel development. Topics include: advanced tools and techniques in game art, Portfolio development, communication skills, industry networking opportunities, business cards, cover letters, and resumes.
Fundamental principles of three-dimensional computer animaLon and modeling. Creation of basic models using polygonal modeling, texturing, lighting, and rendering for various animaLon projects.
Animation projects made from an artistic point of view. Students will engage in wide variety of techniques and mediums to make movie images which may be narrative or non-narrative.
Initial planning for the production of an animated short film including storyboarding, concept art, script development, color scripts, research, and development.
Examines scholarly concepts, theories, and practices about human communication, mass media, and computational digital technologies. Develops conceptual foundations derived from the cultural and commercial dimensions of media histories, technological innovation, professional practice, and contemporary/everyday phenomena. Provides increased and improved technical vocabularies and develops students' critical examinations of taken-for-granted media phenomena. Posits informed speculations concerning the future of media with particular attention to the roles of citizens, consumers, and producers. Applies intensive writing skills combining reading, study, and discussion with analysis and thinking via diverse written assignments.
Studio course focused on further developing core skills of UX design, information and visual/communications design, and advanced wireframing techniques.
Focuses on the innovative and pioneering tools, techniques, and methodologies used in designing user experiences. This course teaches the best practices and principles of human/computer interaction.
Development techniques and practices for websites and mobile application user interfaces and experiences. The course will be taught through lectures, demonstrations, and exercises using applications and scripting languages.
Advanced game design with an emphasis on prototyping for video games.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with I M 226.
Advanced production processes and techniques for creating an original animated short.
Topics course, with varying subjects, examining contemporary issues and problems in new media theory and the interactive media environment. Current topic/title in current schedule of classes. May be repeated three times under different topics.
Software development and programming aspects of computer games, game engine modification, and virtual reality simulations, including event loops, execution threads, collision detection, multi-threading, performance analysis, multi-user games and networking. Cross-listed with IM 552, CIS 452, CIS 552.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558.
Research and exploration of traditional and non-traditional human-computer interaction. Students study, plan, design, and produce applications that seek out new or refine current trends in interactivity.
The second in a two-part User Experience Design capstone course where students build, test, and release the interactive designed in User Experience Design Capstone 1. Agile methodologies and a tight feedback loop will be used to ensure a user-centered experience. Students will present their work in the Interactive Media showcase.
Concepting and prototyping of games that might be fully realized in IM 459 Computer Game Capstone Project and IM 489 Advanced Game Capstone.
A continuation of the project began in IM 459 Game Capstone Project I with an emphasis on the production and post-production phases of game development.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty.
Topics of special interest which may vary each time course is offered. May be repeated under different topics. Topic and prerequisites stated in current Schedule of Classes.
This course covers the development of interactive projects for exhibition as well as the preparation and execution of exhibition events.
Presentations by faculty, alumni, and other professionals in the field. Repeatable to a maximum of 2 credits.
An exploration of issues and contemporary critical approaches to games through study and discussion. Topics might include feminism, semiotics, cultural criticism, and poststructuralism. Repeatable to a maximum of 6 credits.
Game development within a multidisciplinary team. Project work includes advanced game design, scope control and reduction, software development, art asset creation, and game production concepts. Repeatable to a maximum of 12 credits.
This course meets a Core Curriculum requirement.
OC - Communication - Oral Communication
W1 - Communication - Writing 1
W2 - Communication - Writing 2
FA - Fine Arts
GS - Global Perspective - Global Systems
WC - Global Perspective - World Cultures
HU - Humanities
NS - Knowledge and Reasoning in the Natural Sciences
SB - Knowledge and Reasoning in the Social and Behavioral Sciences
MI - Multidisciplinary Integration
QR - Quantitative Reasoning
This section meets a Core Curriculum requirement.
EL - Experiential Learning
IL - Integrative Learning
WI - Writing Intensive
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