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Summer Session I 2023

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M355Interactive Media Theories, Concepts, and Practices (3 hours)
Prerequisite: IM 110, IM 120 and 36 earned credit hours; or consent of Department Chair.
 01 Canceled
 Students will meet Synchronous online for the first day of class, then course will be Asynchronous online the remainder of the semester.
I M450Critical Issues in Interactive Media (3 hours)
Prerequisite: Junior standing and Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; or consent of the Department Chair.
 01 Canceled
 Synchronous online
I M590Game Post-Production (3 to 6 hours)
Prerequisite: Graduate standing in the Game Design & Development program
 01 *R* Arr     David Abzug  
 Class will meet in Harper Wyckoff Room 020B.
 
Examines scholarly concepts, theories, and practices about human communication, mass media, and computational digital technologies. Develops conceptual foundations derived from the cultural and commercial dimensions of media histories, technological innovation, professional practice, and contemporary/everyday phenomena. Provides increased and improved technical vocabularies and develops students' critical examinations of taken-for-granted media phenomena. Posits informed speculations concerning the future of media with particular attention to the roles of citizens, consumers, and producers. Applies intensive writing skills combining reading, study, and discussion with analysis and thinking via diverse written assignments.
Topics course, with varying subjects, examining contemporary issues and problems in new media theory and the interactive media environment. Current topic/title in current schedule of classes. May be repeated three times under different topics.
Post production development and publication within a multidisciplinary team. Project work includes final asset integration, testing best practices, change management and final publication. Repeatable to a maximum of 12 credits.
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