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Schedule of Classes

 

Spring Semester 2021

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M113Introduction to Interactive Media (3 hours)
Course Fee: $40 per credit hour
 01 Arr     Christopher Lackey  
 02 Arr  ONLONL Christopher Lackey Online Course
 Asynchronous online
I M130Game Art Fundamentals (3 hours)
Prerequisite: Game Art major; or permission from Department Chairperson
 01 TT1:30 PM -3:15 PM ONLONL Bryce Gore Online Course
 Synchronous online
I M141Principles of Animation (3 hours)
Prerequisite: Animation major, User Experience Design major, or consent of Department chair
 01 MW10:00 AM -11:30 AM ONLONL Brent Wiley Online Course
 Synchronous online
I M150Fundamentals of Interactive Design (3 hours)
Prerequisite: Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; Game Design minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 M1:00 PM -1:50 PM ONLONL Jennifer Bowles Online Course
 Synchronous online
 A TT9:00 AM -10:15 AM ONLONL Kirsten Forester Online Course
 Synchronous online
 B TT12:00 PM -12:50 PM ONLONL Jennifer Bowles Online Course
 Synchronous online
 C TT1:30 PM -2:20 PM ONLONL Jennifer Bowles Online Course
 Synchronous online
 D WF1:00 PM -1:50 PM ONLONL Jennifer Bowles Online Course
 Synchronous online
 E WF2:00 PM -2:50 PM ONLONL Jennifer Bowles Online Course
 Synchronous online
I M160Introduction to Scripting for Games (3 hours)
Prerequisite: Game Design Major; or consent of Department Chair
Course Fee: $40 per credit hour
 01 MW11:00 AM -12:50 PM GCC205 John P Doran  
 02 MW2:00 PM -3:50 PM GCC205 John P Doran  
 03 MW4:00 PM -5:50 PM GCC205 John P Doran  
I M226Interactive Media Practicum I (0 to 1 hour)
Prerequisite: Freshman/Sophomore Status, Animation major or Game Art major or Game Design major or Interactive Media major, or User Experience Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 Arr  ONLONL Scott Cavanah Online Course
 Asynchronous online
I M260User Interface Design & Development (3 hours)
Prerequisite: User Experience Design major or minor, IM 161; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 MW11:00 AM -12:15 PM ONLONL Heather Ford Online Course
 Synchronous online
 02 MW1:00 PM -2:15 PM ONLONL Heather Ford Online Course
 Synchronous online
I M288Game Design I (3 hours)
Prerequisite: Game Design Major, IM 180; or Game Design Minor, IM 113, IM 150; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW10:00 AM -11:50 AM ONLONL Timothy Hutchings Online Course
 Synchronous online
 02 TT1:30 PM -3:15 PM ONLONL Timothy Hutchings Online Course
 Synchronous online
 03 TT3:30 PM -5:15 PM ONLONL Timothy Hutchings Online Course
 Synchronous online
I M289Game Production I (3 hours)
Prerequisite: Game Design Major, I M 160, IM 288; or Game Production Minor, IM 113, CS 101, CS 102; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -10:50 AM GCC205 John P Doran  
 02 TT10:00 AM -11:50 AM GCC205 Ethan Ham  
I M340Three-Dimensional Animation I (3 hours)
Prerequisite: Animation Major, I M 162, I M 241; or consent of Department chair
Course Fee: $40 per credit hour
 01 MW9:00 AM -11:50 AM GCC213 Scott Cavanah  
I M347Experimental Animation (3 hours)
Prerequisite: IM 341 or IM 345; or consent of Department chair
 01 MW1:00 PM -3:50 PM ONLONL Brent Wiley Online Course
 Synchronous online
 02 Canceled
 Synchronous online
I M349Pre-Production for Animation (3 hours)
Prerequisite: IM 341 or IM 345; or consent of Department chair
 01 TT9:00 AM -10:15 AM GCC213 Scott Cavanah  
 02 TT10:30 AM -11:45 AM GCC213 Scott Cavanah  
I M355Interactive Media Theories, Concepts, and Practices (3 hours)
Prerequisite: IM 110, IM 120 and 36 earned credit hours; or consent of Department Chair.
 01 TT9:00 AM -10:15 AM ONLONL Edward L LamoureuxCore: WIOnline Course
 Synchronous online
 02 TT1:30 PM -2:45 PM ONLONL Edward L LamoureuxCore: WIOnline Course
 Synchronous online
 03 TT3:20 PM -4:35 PM ONLONL Edward L LamoureuxCore: WIOnline Course
 Synchronous online
I M361Advanced User Experience Design (3 hours)
Prerequisite: User Experience Design major, IM 261; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 MW5:30 PM -6:45 PM ONLONL Seanna Musgrave Online Course
 Synchronous online
I M363Topics in User Experience (3 hours)
Prerequisite: User Experience major, I M 110, I M 120, I M 150, I M 161, I M 260 or consent of Department Chair.
 01 TT1:30 PM -2:45 PM ONLONL Heather Ford Online Course
 Synchronous online
I M366Advanced Web Design (3 hours)
Prerequisite: User Experience Design major or minor, IM 361; or consent of the Department Chair.
 01 *R* Th3:00 PM -5:50 PM ONLONL Gregory Lynn Online Course
 Synchronous online
I M388Game Design II (3 hours)
Prerequisite: Junior standing. Game Design Major, IM 288, IM 289; or Game Design Minor, IM 288; or consent of Department chair.
Course Fee: $40 per credit hour
 01 Canceled
 Synchronous online
I M389Game Production II (3 hours)
Prerequisite: Game Design major, IM 388; or Game Art major, IM 235; or Game Production Minor, IM 289; or consent of Department chair.
Course Fee: $40 per credit hour
 01 TT1:30 PM -3:15 PM ONLONL David Abzug Online Course
 Synchronous online
I M426Interactive Media Practicum II (0 to 1 hour)
Prerequisite: Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; Game Design, Game Production, or User Experience Design Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for 1 credit hour.
 01 Arr  ONLONL Scott Cavanah Online Course
 Asynchronous online
I M431Animation & Game Design Thesis 2 (6 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 240, IM 241, IM 288, IM 289, IM 340, IM 388, IM 389, IM 341, IM 431, and consent of Department chair.
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:50 AM ONLONL Bryce Gore Online Course
 Synchronous online
I M441Animation Capstone II (6 hours)
Prerequisite: Animation Major, I M 440; or consent of Department chair
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:50 AM ONLONL Brent WileyCore: ELOnline Course
 Synchronous online
I M450Critical Issues in Interactive Media (3 hours)
Prerequisite: Junior standing and Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; or consent of the Department Chair.
 01 TT12:00 PM -1:15 PM ONLONL Edward L Lamoureux Online Course
 "Intellectual Property"
 Synchronous online
I M458Sound Design (3 hours)
Prerequisite: Junior standing; Animation, Game Art, Game Design, Interactive Media, or User Experience Design Major; or consent of Department Chair
Course Fee: $40 per credit hour
 01 Th3:00 PM -5:50 PM GCC213 Benjamin James Aberle  
I M461User Experience Design Capstone 2 (6 hours)
Prerequisite: User Experience Design major, IM 460; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 TT10:30 AM -11:45 AM ONLONL Heather FordCore: ELOnline Course
 Synchronous online
I M488Prototyping for Capstone (3 hours)
Prerequisite: Game Design major, IM 389; or consent of the Department Chair.
 01 MW1:00 PM -2:50 PM ONLONL David Abzug Online Course
I M489Game Capstone Project II (6 hours)
Prerequisite: IM 459, Game Design major or Game Art major or Game Production Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:50 AM ONLONL David Abzug Online Course
 Synchronous online
I M490Independent Study (3 hours)
Prerequisite: Junior standing and consent of department chair and faculty member.
Course Fee: $40 per credit hour
 01 *R* Arr     David Abzug  
I M491Special Topics in Interactive Media (1 to 4 hours)
Prerequisite: Sophomore standing, 9 hours of Interactive Media courses.
Course Fee: $40 per credit hour
 01 MW10:00 AM -11:30 AM ONLONL Bryce Gore Online Course
 "Game Art"
 Synchronous online
 02 F12:00 PM -1:50 PM ONLONL David Abzug Online Course
 "FUSE Production"
 Synchronous & asynchronous online
 03 MW3:00 PM -4:30 PM ONLONL Timothy Hutchings Online Course
 "Walk Right: Movement in Art and Games" Synchronous online
 04 Arr     Bryce Gore  
 "Animation for Games"
 
Tools and aesthetics of media production: word processing, photography, audio production, videography. Visual literacy. The desktop computer interface. Desktop publishing, presentation software, multimedia documents. Internet navigation and page production. Credit by examination available.
This course is an introduction to the foundational concepts, tools, and techniques needed to create artwork for video games. Topics include: 3D modeling, Digital Sculpting, creating textures and materials, and how to present digital artwork.
Introduction to the twelve principles and techniques of animation. Projects will vary from hand-made to computer-computer made forms.
Principles of design for digital devices. Emphasis is on user interfaces and experiences.
Introduction to scripting languages and their application in creating games.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with I M 426.
Fundamental principles and practices of user interface design and data visualization. Emphasis on the design of 2D graphical user interfaces and the development of applications that use them.
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation.
Interactive game production using advanced development tools. Game production lifecycle and workflow pipeline. Group dynamics and communication skills. Integration and Design and development documentation.
Fundamental principles of three-dimensional computer animaLon and modeling. Creation of basic models using polygonal modeling, texturing, lighting, and rendering for various animaLon projects.
Animation projects made from an artistic point of view. Students will engage in wide variety of techniques and mediums to make movie images which may be narrative or non-narrative.
Initial planning for the production of an animated short film including storyboarding, concept art, script development, color scripts, research, and development.
Examines scholarly concepts, theories, and practices about human communication, mass media, and computational digital technologies. Develops conceptual foundations derived from the cultural and commercial dimensions of media histories, technological innovation, professional practice, and contemporary/everyday phenomena. Provides increased and improved technical vocabularies and develops students' critical examinations of taken-for-granted media phenomena. Posits informed speculations concerning the future of media with particular attention to the roles of citizens, consumers, and producers. Applies intensive writing skills combining reading, study, and discussion with analysis and thinking via diverse written assignments.
Studio course focused on further developing core skills of UX design, information and visual/communications design, and advanced wireframing techniques.
Focuses on the innovative and pioneering tools, techniques, and methodologies used in designing user experiences. This course teaches the best practices and principles of human/computer interaction.
Development techniques and practices for websites and mobile application user interfaces and experiences. The course will be taught through lectures, demonstrations, and exercises using applications and scripting languages.
Advanced game design with an emphasis on prototyping for video games.
Application of Interactive game production techniques. Emphasis on refining and developing art, sound, and game mechanics as well as marketing and game release.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with I M 226.
This is the second half of a two-course sequence. Students spend the semester completing an animation & game design thesis project and writing an accompanying thesis paper.
Advanced production processes and techniques for creating an original animated short.
Topics course, with varying subjects, examining contemporary issues and problems in new media theory and the interactive media environment. Current topic/title in current schedule of classes. May be repeated three times under different topics.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558.
The second in a two-part User Experience Design capstone course where students build, test, and release the interactive designed in User Experience Design Capstone 1. Agile methodologies and a tight feedback loop will be used to ensure a user-centered experience. Students will present their work in the Interactive Media showcase.
Concepting and prototyping of games that might be fully realized in IM 459 Computer Game Capstone Project and IM 489 Advanced Game Capstone.
A continuation of the project began in IM 459 Game Capstone Project I with an emphasis on the production and post-production phases of game development.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty.
Topics of special interest which may vary each time course is offered. May be repeated under different topics. Topic and prerequisites stated in current Schedule of Classes.
This course meets a Core Curriculum requirement.
OC - Communication - Oral Communication
W1 - Communication - Writing 1
W2 - Communication - Writing 2
FA - Fine Arts
GS - Global Perspective - Global Systems
WC - Global Perspective - World Cultures
HU - Humanities
NS - Knowledge and Reasoning in the Natural Sciences
SB - Knowledge and Reasoning in the Social and Behavioral Sciences
MI - Multidisciplinary Integration
QR - Quantitative Reasoning
This section meets a Core Curriculum requirement.
EL - Experiential Learning
IL - Integrative Learning
WI - Writing Intensive
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