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Schedule of Classes

 

Summer Session I 2021

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M355Interactive Media Theories, Concepts, and Practices (3 hours)
Prerequisite: IM 110, IM 120 and 36 earned credit hours; or consent of Department Chair.
 01 Arr     Edward L LamoureuxCore: WIOnline Course
I M450Critical Issues in Interactive Media (3 hours)
Prerequisite: Junior standing and Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; or consent of the Department Chair.
 01 TT7:00 PM -9:00 PM ONLONL Jason BlairCore: WIOnline Course
 and Sa1:00 PM -4:00 PM             
I M491Special Topics in Interactive Media (1 to 4 hours)
Prerequisite: Sophomore standing, 9 hours of Interactive Media courses.
Course Fee: $40 per credit hour
 01 Arr  ONLONL Bryce Gore Online Course
 "Anatomy for Digital Artist"
I M588Game Prototyping & Pre-Production (3 to 6 hours)
Prerequisite: Graduate standing in the Game Design & Development program
 01 MTWTF1:00 PM -4:00 PM KAU212 David Abzug  
 
Examines scholarly concepts, theories, and practices about human communication, mass media, and computational digital technologies. Develops conceptual foundations derived from the cultural and commercial dimensions of media histories, technological innovation, professional practice, and contemporary/everyday phenomena. Provides increased and improved technical vocabularies and develops students' critical examinations of taken-for-granted media phenomena. Posits informed speculations concerning the future of media with particular attention to the roles of citizens, consumers, and producers. Applies intensive writing skills combining reading, study, and discussion with analysis and thinking via diverse written assignments.
Topics course, with varying subjects, examining contemporary issues and problems in new media theory and the interactive media environment. Current topic/title in current schedule of classes. May be repeated three times under different topics.
Topics of special interest which may vary each time course is offered. May be repeated under different topics. Topic and prerequisites stated in current Schedule of Classes.
Brainstorming, concepting and prototyping of core gameplay concepts followed by a proof of concept stage fleshing out the core gameplay. Repeatable to a maximum of 12 credits.
This course meets a Core Curriculum requirement.
OC - Communication - Oral Communication
W1 - Communication - Writing 1
W2 - Communication - Writing 2
FA - Fine Arts
GS - Global Perspective - Global Systems
WC - Global Perspective - World Cultures
HU - Humanities
NS - Knowledge and Reasoning in the Natural Sciences
SB - Knowledge and Reasoning in the Social and Behavioral Sciences
MI - Multidisciplinary Integration
QR - Quantitative Reasoning
This section meets a Core Curriculum requirement.
EL - Experiential Learning
IL - Integrative Learning
WI - Writing Intensive
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