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Schedule of Classes

 

Fall Semester 2021

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M101User Experience Design Orientation (1 hour)
Prerequisite: User Experience Design major; or consent of Department Chair.
 01 Canceled
I M110Introduction to Game Development (3 hours)
Prerequisite: Interactive Media Major or consent of Department chair.
Course Fee: $40 per credit hour
 01 F1:00 PM -1:50 PM GCC126 Ethan Ham  
 Must register for lecture and one lab.
 A MW9:00 AM -10:30 AM GCC205 Lynette Fernandes  
 B MW11:00 AM -12:30 PM GCC205 Lynette Fernandes  
 C MW1:00 PM -2:30 PM GCC213 Lynette Fernandes  
 D MW3:00 PM -4:30 PM GCC211 Lynette Fernandes  
I M113Introduction to Interactive Media (3 hours)
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud or Adobe Creative Suite 6 (Design & Web Premium or Master Collection) required. Registration is for CFA majors & minors only or by permission of the Department of Interactive Media. Must register for lecture and one lab.
 01 M3:00 PM -4:15 PM ONLONL Christopher Lackey Online Course
 02 MW6:00 PM -7:15 PM GCC211 Stephen Petrany  
 03 MW7:30 PM -8:45 PM GCC211 Stephen Petrany  
 04 TT6:00 PM -7:15 PM GCC211 Stephen Petrany  
I M140Storytelling for Animation (3 hours)
Prerequisite: Animation major, User Experience Design major, or consent of Department chair
 01 TT12:00 PM -1:15 PM GCC104 Scott Cavanah  
 02 TT1:30 PM -2:45 PM GCC104 Scott Cavanah  
I M150Fundamentals of Interactive Design (3 hours)
Prerequisite: Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; Game Design minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW11:00 AM -12:30 PM GCC211 Heather Ford  
I M161Intro to Web Design (3 hours)
Prerequisite: User Experience major or minor; or consent of Department Chair
 01 TT1:30 PM -2:45 PM GCC211 Gregory Lynn  
I M162Intro to Scripting for AnimatorsCore: QR(3 hours)
Prerequisite: Animation Major, I M 141, I M 150; or consent of Department chair.
 01 MW4:00 PM -5:15 PM GCC104 Brent Wiley  
I M180Survey of Games (3 hours)
Prerequisite: Game Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 *R* Tu10:30 AM -11:50 AM GCC126 Timothy Hutchings Hybrid Course
I M226Interactive Media Practicum I (0 to 1 hour)
Prerequisite: Freshman/Sophomore Status, Animation major or Game Art major or Game Design major or Interactive Media major, or User Experience Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for one credit hour.
 01 F10:00 AM -10:50 AM BR145 Scott Cavanah  
I M230Game Art Development (3 hours)
Prerequisite: Game Art major, IM 130; or consent of Department Chair
 01 TT9:00 AM -10:50 AM GCC213 Bryce Gore  
I M2332D for Game Art (3 hours)
Prerequisite: Game Art major, Art 102, IM 130, IM 150; or consent of the Department Chair.
 01 TT1:30 PM -3:30 PM GCC205 Bryce Gore  
I M241Two-Dimensional Animation II (3 hours)
Prerequisite: Animation Major, I M 141 and I M 150; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -11:50 AM GCC104 Scott Cavanah  
I M260User Interface Design & Development (3 hours)
Prerequisite: User Experience Design major or minor, IM 161; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 TT3:00 PM -4:15 PM GCC211 Kirsten Forester  
I M261User Research & Usability (3 hours)
Prerequisite: User Experience Design major or minor, IM 260; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 MW11:00 AM -12:30 PM ONLONL Jeremy Treadwell Online Course
I M288Game Design I (3 hours)
Prerequisite: Game Design Major, IM 180; or Game Design Minor, IM 113, IM 150; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:50 PM GCC213 Timothy Hutchings  
I M289Game Production I (3 hours)
Prerequisite: Game Design Major, I M 160, IM 288; or Game Production Minor, IM 113, CS 101, CS 102; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:50 PM GCC205 Quentin Young  
 02 MW10:00 AM -11:50 AM GCC213 Quentin Young  
 03 MW1:00 PM -2:50 PM GCC201 Quentin Young  
I M341Three-Dimensional Animation II (3 hours)
Prerequisite: Animation Major, I M 340; or consent of Department chair
Course Fee: $40 per credit hour
 01 MW1:00 PM -3:50 PM GCC104 Brent Wiley  
I M345Two-Dimensional Rigging for Animation (3 hours)
Prerequisite: Animation major, IM 340; or consent of Department chair
 01 TT6:00 PM -7:50 PM GCC104 Brent Wiley  
I M355Interactive Media Theories, Concepts, and Practices (3 hours)
Prerequisite: IM 110, IM 120 and 36 earned credit hours; or consent of Department Chair.
 01 TT9:00 AM -10:15 AM ONLONL Edward L LamoureuxCore: WIOnline Course
 02 TT1:30 PM -2:45 PM ONLONL Edward L LamoureuxCore: WIOnline Course
I M360Advanced Interaction Design (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 260, IM 261, PSY 205 or MTH 111 or equiv; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW1:00 PM -2:30 PM GCC211 Heather Ford  
I M380Critical Game Studies (3 hours)
Prerequisite: ENG101, IM 180, Game Design Major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 TT1:30 PM -2:45 PM HEU105 Timothy Hutchings  
I M388Game Design II (3 hours)
Prerequisite: Junior standing. Game Design Major, IM 288, IM 289; or Game Design Minor, IM 288; or consent of Department chair.
Course Fee: $40 per credit hour
 01 TT1:30 PM -3:30 PM GCC213 David Abzug  
 02 MW1:00 PM -2:50 PM GCC205 David Abzug  
I M426Interactive Media Practicum II (0 to 1 hour)
Prerequisite: Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; Game Design, Game Production, or User Experience Design Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 F10:00 AM -10:50 AM BR145 Scott Cavanah  
I M430Animation & Game Design Thesis 1 (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 240, IM 241, IM 288, IM 289, IM 340, IM 341, IM 388, IM 389, and consent of Department chair.
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:45 AM GCC205 David Abzug  
I M440Animation Capstone I (3 hours)
Prerequisite: Animation Major, I M 347 or I M 240; or consent from department chair.
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:45 AM GCC104 Brent WileyCore: EL 
 and               Mark Hamer 
I M450Critical Issues in Interactive Media (3 hours)
Prerequisite: Junior standing and Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; or consent of the Department Chair.
 01 TT12:00 PM -1:15 PM ONLONL Edward L LamoureuxCore: WIOnline Course
 IP Law in New Media
I M458Sound Design (3 hours)
Prerequisite: Junior standing; Animation, Game Art, Game Design, Interactive Media, or User Experience Design Major; or consent of Department Chair
Course Fee: $40 per credit hour
 01 Th3:00 PM -5:50 PM GCC104 Benjamin James Aberle  
I M459Game Capstone Project ICore: MI(3 hours)
Prerequisite: I M 389, Game Design or Game Art major or Game Design minor or Game Production minor; or completion of all other coursework in computer game technology minor or concentration; or consent of Department Chair
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:45 AM GCC211 David AbzugCore: EL 
I M460User Experience Design Capstone 1 (3 hours)
Prerequisite: User Experience Design major, IM 366; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -10:30 AM GCC211 Heather FordCore: EL 
I M490Independent Study (3 hours)
Prerequisite: Junior standing and consent of department chair and faculty member.
Course Fee: $40 per credit hour
 01 *R* Arr     Ethan Ham  
 02 Arr     Scott Cavanah  
 03 *R* Arr     Heather Ford  
 04 *R* Arr     Brent Wiley  
 05 *R* Arr     David Abzug  
 06 *R* Arr     John P Doran  
 07 *R* Arr     Timothy Hutchings  
 08 *R* Arr     Bryce Gore  
 09 *R* Arr     Ethan Ham  
I M491Special Topics in Interactive Media (1 to 4 hours)
Prerequisite: Sophomore standing, 9 hours of Interactive Media courses.
Course Fee: $40 per credit hour
 01 TT11:00 AM -12:15 PM GCC213 Bryce Gore  
 "Game Art for Non-Majors"
 02 TT5:00 PM -7:00 PM GCC205 Zachary Abbott  
 "AR Development"
 03 W9:00 AM -11:50 AM ONLONL Ashanti Fortson Online Course
 "Webcomics"
 Synchronous online
I M526Practicum (0 to 2 hours)
Prerequisite: Graduate standing in the Game Design & Development program
 01 F10:00 AM -10:50 AM BR145 Scott Cavanah  
I M580Game Seminar (0 to 6 hours)
Prerequisite: Graduate standing in the Game Design & Development program
 01 Th10:00 AM -12:30 PM    Timothy Hutchings  
 Class meets in Harper Wyckoff Hall 020B.
I M589Game Production (3 to 6 hours)
Prerequisite: Graduate standing in the Game Design & Development program
 01 MWF2:00 PM -3:30 PM    David Abzug Hybrid Course
 Class meets in Harper Wyckoff Hall 020B.
 
Provides an overview of the functions, responsibilities, design thinking, and culture of the User Experience Design discipline.
An introduction to the process of game development with an emphasis on iterative design.
Tools and aesthetics of media production: word processing, photography, audio production, videography. Visual literacy. The desktop computer interface. Desktop publishing, presentation software, multimedia documents. Internet navigation and page production. Credit by examination available.
Process of narrative structures development, storyboarding techniques, and the digital tools and applications necessary for the creation of animation. Writings, pre-visualization, presentation, and pre-production for many different types of media.
Principles of design for digital devices. Emphasis is on user interfaces and experiences.
Front-end development techniques and practices for website user interfaces and experiences. The course will be taught through lectures, demonstrations, and exercises using applications and scripting languages.
Introduction to the use of various scripting languages in different animation software environments.
This course establishes a baseline for game discourse through lectures on play histories, genres, and mechanics, and by direct engagement with a number of types of games including tabletop and video games.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with I M 426.
Building on the foundational skills developed in IM 130 Game Art Fundamentals, this course is an exploration into more advanced concepts, tools, and techniques needed to create optimized and visually appealing artwork for video games. Topics include: asset creation for game engines, art workflows and pipelines, art styles in games, and asset optimization.
This course is an introduction to the foundational concepts, tools, and techniques needed to create 2D artwork for video games. Topics include: digital painting for concept art, 2D asset creation for game engines, sprite design and animation, and matte painting.
Art and techniques of computer-based 2D animation, motion graphics, and compositing. Study of various digital animation techniques using multiple applications.
Fundamental principles and practices of user interface design and data visualization. Emphasis on the design of 2D graphical user interfaces and the development of applications that use them.
Introduction to user-centered design based upon usability research and testing. Topics include defining audiences, heuristic evaluations, and effective reporting.
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation.
Interactive game production using advanced development tools. Game production lifecycle and workflow pipeline. Group dynamics and communication skills. Integration and Design and development documentation.
Further explorations of the art and techniques of 3D computer animaMon. Emphasis on traditional principles of animation in addition to camera manipulation, rigging, and character animation core mechanics including walk cycles, expressions, and lip sync.
Advanced study of rigging for two-dimensional animation using a variety of techniques and software packages.
Examines scholarly concepts, theories, and practices about human communication, mass media, and computational digital technologies. Develops conceptual foundations derived from the cultural and commercial dimensions of media histories, technological innovation, professional practice, and contemporary/everyday phenomena. Provides increased and improved technical vocabularies and develops students' critical examinations of taken-for-granted media phenomena. Posits informed speculations concerning the future of media with particular attention to the roles of citizens, consumers, and producers. Applies intensive writing skills combining reading, study, and discussion with analysis and thinking via diverse written assignments.
Advanced and experimental interaction design strategies as applied to web & mobile/responsive application development.
Criticism, analysis, and history of electronic and non-electronic games. Articulation of game aesthetics. History of computers and digital games and toys, construction and critique of significant and influential games, and game criticism and journalism.
Advanced game design with an emphasis on prototyping for video games.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with I M 226.
This is the first half of a two-course sequence. Students spend the semester in the pre-production phase of an animation & game design thesis project and conduct research for an accompanying thesis paper.
Advanced pre-production techniques used in the creation of an original animated short. Narrative structure development, research, concepting, time management, and technique development.
Topics course, with varying subjects, examining contemporary issues and problems in new media theory and the interactive media environment. Current topic/title in current schedule of classes. May be repeated three times under different topics.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558.
Game development within multi-disciplinary teams. Project work includes advanced game design, software development, art asset creation, and game production concepts. Cross-listed with IM 559, CIS 459, CIS 559.
Research and exploration of traditional and non-traditional human-computer interaction. Students study, plan, design, and produce applications that seek out new or refine current trends in interactivity.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty.
Topics of special interest which may vary each time course is offered. May be repeated under different topics. Topic and prerequisites stated in current Schedule of Classes.
Presentations by faculty, alumni, and other professionals in the field. Repeatable to a maximum of 2 credits.
An exploration of issues and contemporary critical approaches to games through study and discussion. Topics might include feminism, semiotics, cultural criticism, and poststructuralism. Repeatable to a maximum of 6 credits.
Game development within a multidisciplinary team. Project work includes advanced game design, scope control and reduction, software development, art asset creation, and game production concepts. Repeatable to a maximum of 12 credits.
This course meets a Core Curriculum requirement.
OC - Communication - Oral Communication
W1 - Communication - Writing 1
W2 - Communication - Writing 2
FA - Fine Arts
GS - Global Perspective - Global Systems
WC - Global Perspective - World Cultures
HU - Humanities
NS - Knowledge and Reasoning in the Natural Sciences
SB - Knowledge and Reasoning in the Social and Behavioral Sciences
MI - Multidisciplinary Integration
QR - Quantitative Reasoning
This section meets a Core Curriculum requirement.
EL - Experiential Learning
IL - Integrative Learning
WI - Writing Intensive
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