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Schedule of Classes

 

Fall Semester 2020

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M101User Experience Design Orientation (1 hour)
Prerequisite: User Experience Design major; or consent of Department Chair.
 01 *R* Tu3:00 PM -3:50 PM ONLONL Heather Ford Online Course
I M110Introduction to Game Development (3 hours)
Prerequisite: Interactive Media Major or consent of Department chair.
Course Fee: $40 per credit hour
 01 F2:00 PM -2:50 PM ONLONL David Abzug Online Course
 Must register for lecture and one lab.
 A MW11:00 AM -12:30 PM ONLONL Ethan Ham Online Course
 Must register for lecture and one lab.
 B TT9:00 AM -10:30 AM ONLONL John P Doran Online Course
 Must register for lecture and one lab.
 C TT2:00 PM -3:30 PM ONLONL John P Doran Online Course
I M113Introduction to Interactive Media (3 hours)
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud or Adobe Creative Suite 6 (Design & Web Premium or Master Collection) required. Registration is for CFA majors & minors only or by permission of the Department of Interactive Media. Must register for lecture and one lab.
 01 MW1:00 PM -2:15 PM ONLONL Timothy Hutchings Online Course
 02 MW3:00 PM -4:15 PM ONLONL Bryce Gore Online Course
 03 *R* MW9:00 AM -10:15 AM ONLONL Brent Wiley Online Course
I M140Storytelling for Animation (3 hours)
Prerequisite: Animation major, User Experience Design major, or consent of Department chair
 01 TT12:00 PM -1:15 PM GCC213 Scott Cavanah  
 02 *R* TT1:30 PM -2:50 PM GCC213 Scott Cavanah  
I M160Introduction to Scripting for Games (3 hours)
Prerequisite: Game Design Major; or consent of Department Chair
Course Fee: $40 per credit hour
 01 MW9:00 AM -10:50 AM ONLONL John P Doran Online Course
 "Intro to Script Lang"
 02 MW11:00 AM -12:50 PM ONLONL John P Doran Online Course
 "Intro to Script Lang"
 03 MW3:00 PM -4:50 PM ONLONL John P Doran Online Course
 "Intro to Script Lang"
I M161Intro to Web Design (3 hours)
Prerequisite: User Experience major or minor; or consent of Department Chair
 01 Arr  ONLONL Gregory Lynn Online Course
I M180Survey of Games (3 hours)
Prerequisite: Game Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 *R* Tu10:30 AM -11:50 AM ONLONL Timothy Hutchings Online Course
 and               Timothy Hutchings 
I M226Interactive Media Practicum I (0 to 1 hour)
Prerequisite: Freshman/Sophomore Status, Animation major or Game Art major or Game Design major or Interactive Media major, or User Experience Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for one credit hour.
 01 *R* F10:00 AM -10:50 AM BR145 Scott Cavanah  
I M241Two-Dimensional Animation II (3 hours)
Prerequisite: Animation Major, I M 141 and I M 150; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -11:45 AM GCC213 Scott Cavanah  
I M243History of Animation (3 hours)
Prerequisite: Animation Major; or consent of I M Department Chair.
Course Fee: $40 per credit hour
 01 TT1:30 PM -2:45 PM ONLONL Brent Wiley Online Course
I M260User Interface Design & Development (3 hours)
Prerequisite: User Experience Design major or minor, IM 161; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 TT12:00 PM -1:15 PM ONLONL Heather Ford Online Course
I M261User Research & Usability (3 hours)
Prerequisite: User Experience Design major or minor, IM 260; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 MW11:00 AM -12:30 PM ONLONL Heather Ford Online Course
I M285Introduction to Video for Interactive Media (3 hours)
Prerequisite: IM 110 or IM 113, sophomore standing; or consent of Department Chair.
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud required.
 01 Arr  ONLONL Christopher Lackey Online Course
I M288Game Design I (3 hours)
Prerequisite: Game Design Major, IM 180; or Game Design Minor, IM 113, IM 150; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 TT2:00 PM -3:50 PM ONLONL Timothy Hutchings Online Course
I M341Three-Dimensional Animation II (3 hours)
Prerequisite: Animation Major, I M 340; or consent of Department chair
Course Fee: $40 per credit hour
 01 MW1:00 PM -3:50 PM ONLONL Brent Wiley Online Course
I M344Virtual World Building and Research (3 hours)
Prerequisite: IM 113, IM 115, and IM 285; or consent of instructor.
Course Fee: $40 per credit hour
 01 *R* Arr     Bryce Gore  
I M355Interactive Media Theories, Concepts, and Practices (3 hours)
Prerequisite: IM 110, IM 120 and 36 earned credit hours; or consent of Department Chair.
 01 TT9:00 AM -10:15 AM GCC104 Edward L LamoureuxCore: WIHybrid Course
 02 TT3:00 PM -4:15 PM GCC211 Edward L LamoureuxCore: WIHybrid Course
 03 TT1:30 PM -2:45 PM GCC104 Edward L LamoureuxCore: WIHybrid Course
I M360Advanced Interaction Design (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 260, IM 261, PSY 205 or MTH 111 or equiv; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW1:00 PM -2:30 PM ONLONL Heather Ford Online Course
I M380Critical Game Studies (3 hours)
Prerequisite: ENG101, IM 180, Game Design Major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 TT12:00 PM -1:15 PM ONLONL Timothy Hutchings Online Course
I M388Game Design II (3 hours)
Prerequisite: Junior standing. Game Design Major, IM 288, IM 289; or Game Design Minor, IM 288; or consent of Department chair.
Course Fee: $40 per credit hour
 01 TT1:30 PM -3:30 PM ONLONL David Abzug Online Course
I M426Interactive Media Practicum II (0 to 1 hour)
Prerequisite: Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; Game Design, Game Production, or User Experience Design Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 *R* F10:00 AM -10:50 AM BR145 Scott Cavanah  
I M440Animation Capstone I (3 hours)
Prerequisite: Animation Major, I M 347 or I M 240; or consent from department chair.
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:45 AM ONLONL Brent WileyCore: ELOnline Course
 and               Mark Hamer 
I M450Critical Issues in Interactive Media (3 hours)
Prerequisite: Junior standing and Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; or consent of the Department Chair.
Course Surcharge: $75
 01 TT12:00 PM -1:15 PM GCC124 Edward L Lamoureux Hybrid Course
 Privacy
I M458Sound Design (3 hours)
Prerequisite: Junior standing; Animation, Game Art, Game Design, Interactive Media, or User Experience Design Major; or consent of Department Chair
Course Fee: $40 per credit hour
 01 Th3:00 PM -5:50 PM GCC213 Benjamin James Aberle  
I M459Game Capstone Project ICore: MI(3 hours)
Prerequisite: I M 389, Game Design or Game Art major or Game Design minor or Game Production minor; or completion of all other coursework in computer game technology minor or concentration; or consent of Department Chair
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:45 AM ONLONL David AbzugCore: ELOnline Course
 "Comp Game Capstone"
 02 TT9:00 AM -11:45 AM ONLONL Bryce GoreCore: ELOnline Course
 "Comp Game Capstone"
I M460User Experience Design Capstone 1 (3 hours)
Prerequisite: User Experience Design major, IM 366; or consent of the Department Chair.
Course Fee: $40 per credit hour
 01 TT9:00 AM -10:30 AM ONLONL Heather FordCore: ELOnline Course
I M490Independent Study (3 hours)
Prerequisite: Junior standing and consent of department chair and faculty member.
Course Fee: $40 per credit hour
 01 *R* Arr     David Abzug  
 02 Arr     Heather Ford  
I M491Special Topics in Interactive Media (1 to 4 hours)
Prerequisite: Sophomore standing, 9 hours of Interactive Media courses.
Course Fee: $40 per credit hour
 01 *R* MW1:00 PM -2:50 PM ONLONL Bryce Gore Online Course
 "Game Art"
 02 *R* TT12:00 PM -1:30 PM ONLONL David Abzug Online Course
 "Polishing Post Produc"
 03 MW3:00 PM -4:50 PM ONLONL Seth Hodel Online Course
 "2 D Rigging"
 04 Canceled
 
Provides an overview of the functions, responsibilities, design thinking, and culture of the User Experience Design discipline.
An introduction to the process of game development with an emphasis on iterative design.
Tools and aesthetics of media production: word processing, photography, audio production, videography. Visual literacy. The desktop computer interface. Desktop publishing, presentation software, multimedia documents. Internet navigation and page production. Credit by examination available.
Process of narrative structures development, storyboarding techniques, and the digital tools and applications necessary for the creation of animation. Writings, pre-visualization, presentation, and pre-production for many different types of media.
Introduction to scripting languages and their application in creating games.
Front-end development techniques and practices for website user interfaces and experiences. The course will be taught through lectures, demonstrations, and exercises using applications and scripting languages.
This course establishes a baseline for game discourse through lectures on play histories, genres, and mechanics, and by direct engagement with a number of types of games including tabletop and video games.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with I M 426.
Art and techniques of computer-based 2D animation, motion graphics, and compositing. Study of various digital animation techniques using multiple applications.
Study of the historical, cultural, economic, political, and social forces that helped shape the evolution of animation as an art form. Written and oral discussions focused on the attitudes and influences of race, gender, technology, culture, and the conflict between art and industry.
Fundamental principles and practices of user interface design and data visualization. Emphasis on the design of 2D graphical user interfaces and the development of applications that use them.
Introduction to user-centered design based upon usability research and testing. Topics include defining audiences, heuristic evaluations, and effective reporting.
Fundamental principles and practices of professional video cameras, microphones, and lights for multimedia production. Interviewing procedures plus aesthetics and visuals. Non-linear editing.
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation.
Further explorations of the art and techniques of 3D computer animaMon. Emphasis on traditional principles of animation in addition to camera manipulation, rigging, and character animation core mechanics including walk cycles, expressions, and lip sync.
Introduction to building virtual environments and related field research. Philosophic and practical rationales for social virtual worlds. Virtual environment planning, layout, and implementation. Tools for designing and coding presence and interactivity. Avatars, space, terra forming, accessories, traffic and interaction patterns, social activities, communities. Monetization of virtual environments and presence. Fundamentals of qualitative field research methods in online virtual worlds.
Examines scholarly concepts, theories, and practices about human communication, mass media, and computational digital technologies. Develops conceptual foundations derived from the cultural and commercial dimensions of media histories, technological innovation, professional practice, and contemporary/everyday phenomena. Provides increased and improved technical vocabularies and develops students' critical examinations of taken-for-granted media phenomena. Posits informed speculations concerning the future of media with particular attention to the roles of citizens, consumers, and producers. Applies intensive writing skills combining reading, study, and discussion with analysis and thinking via diverse written assignments.
Advanced and experimental interaction design strategies as applied to web & mobile/responsive application development.
Criticism, analysis, and history of electronic and non-electronic games. Articulation of game aesthetics. History of computers and digital games and toys, construction and critique of significant and influential games, and game criticism and journalism.
Advanced game design with an emphasis on prototyping for video games.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with I M 226.
Advanced pre-production techniques used in the creation of an original animated short. Narrative structure development, research, concepting, time management, and technique development.
Topics course, with varying subjects, examining contemporary issues and problems in new media theory and the interactive media environment. Current topic/title in current schedule of classes. May be repeated three times under different topics.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558.
Game development within multi-disciplinary teams. Project work includes advanced game design, software development, art asset creation, and game production concepts. Cross-listed with IM 559, CIS 459, CIS 559.
Research and exploration of traditional and non-traditional human-computer interaction. Students study, plan, design, and produce applications that seek out new or refine current trends in interactivity.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty.
Topics of special interest which may vary each time course is offered. May be repeated under different topics. Topic and prerequisites stated in current Schedule of Classes.
This course meets a Core Curriculum requirement.
OC - Communication - Oral Communication
W1 - Communication - Writing 1
W2 - Communication - Writing 2
FA - Fine Arts
GS - Global Perspective - Global Systems
WC - Global Perspective - World Cultures
HU - Humanities
NS - Knowledge and Reasoning in the Natural Sciences
SB - Knowledge and Reasoning in the Social and Behavioral Sciences
MI - Multidisciplinary Integration
QR - Quantitative Reasoning
This section meets a Core Curriculum requirement.
EL - Experiential Learning
IL - Integrative Learning
WI - Writing Intensive
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