Bradley Logo

Schedule of Classes

 

Spring Semester 2019

 

Interactive Media
Scott Cavanah • Global Communication 133A • 309-677-4147
I M113Introduction to Interactive Media (3 hours)
Course Fee: $40 per credit hour
 01 MW2:00 PM -3:15 PM GCC211 Gregory Lynn  
I M150Fundamentals of Interactive Design (3 hours)
Prerequisite: Animation, Game Design, or Interaction Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 TT10:30 AM -11:45 AM GCC126 Heather Ford  
I M161Intro to Web Design (3 hours)
Prerequisite: User Experience major or consent of Department Chair
 01 MW5:30 PM -6:45 PM GCC205 Gregory Lynn  
I M162Intro to Scripting for Animators (3 hours)
Prerequisite: Animation Major, I M 110, I M 120; or consent of Department chair.
 01 MW1:00 PM -2:15 PM GCC213 Brent Wiley  
 02 TT1:00 PM -2:15 PM GCC213 Brent Wiley  
I M180Introduction to the Game Industry (1 hour)
Prerequisite: 12 hours earned, Game Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 Arr     Bobbi Schultz Online Course
I M226Interactive Media Practicum I (0 to 1 hour)
Prerequisite: Interactive Media Major or Minor, Freshman/Sophomore Status, or consent of Department Chair.
Course Fee: $40 per credit hour
 01 F10:00 AM -10:50 AM BR145 Scott Cavanah  
I M241Two-Dimensional Animation II (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150, IM 220, IM 240; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -11:45 AM GCC213 Scott Cavanah  
I M260User Interface Design & Development (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW11:00 AM -12:15 PM DPD003 Heather Ford  
I M261User Research & Usability (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 260, PSY 205 or MTH 111 or equivalent; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:30 PM DPD003 Heather Ford  
I M288Game Design I (3 hours)
Prerequisite: Game Design Major, IM 110, IM 115, IM 120, IM 150; or Game Design Minor, IM 113, IM 150; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW1:00 PM -2:50 PM GCC201 Ethan Ham  
 02 TT1:00 PM -2:50 PM GCC201 Ethan Ham  
I M289Game Production I (3 hours)
Prerequisite: Game Design Major, IM 110, IM 115, IM 120, IM 150, IM 288; or Game Design Minor, IM 113, IM 150, CS 101, CS 102; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -10:50 AM DPD003 John P Doran  
 02 MW1:00 PM -2:50 PM GCC205 John P Doran  
 03 MW3:00 PM -4:50 PM GCC205 John P Doran  
I M341Three-Dimensional Animation II (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150, IM 240, IM 241, IM 340; or consent of Department chair
Course Fee: $40 per credit hour
 01 MW9:00 AM -11:50 AM GCC205 Brent Wiley  
I M342Animation for Games (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 240, IM 241, IM 340, IM 341; or consent of Department chair.
Course Fee: $40 per credit hour
 01 Canceled
I M355Interactive Media Theories, Concepts, and Practices (3 hours)
Prerequisite: 36 earned credit hours
 01 TT9:00 AM -10:15 AM GCC104 Edward L LamoureuxCore: WI 
 02 TT3:00 PM -4:15 PM GCC205 Edward L LamoureuxCore: WI 
I M361Advanced User Experience Design (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 260, IM 261, IM 360, PSY 205 or MTH 111 or equivalent; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW5:30 PM -6:45 PM DPD003 Steve Richey  
I M365Web Design (3 hours)
Prerequisite: IM 113, ART 105, ART 205; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW5:00 PM -6:15 PM GCC213 Michael Vujovich  
I M389Game Production II (3 hours)
Prerequisite: Junior standing. Game Design Major, IM 110, IM 115, IM 120, IM 150, IM 288, IM 289, IM 388; or Game Design Minor, IM 113, IM 150, and IM 452 or IM 456 (may be taken concurrently), CS 101, CS 102, CS 140; or consent of Department chair.
Course Fee: $40 per credit hour
 01 TT1:00 PM -2:50 PM GCC205 David Abzug  
I M426Interactive Media Practicum II (0 to 1 hour)
Prerequisite: Animation, Game Design, or Interactive Media Major; Game Design, Game Production, or Interactive Media Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for 1 credit hour.
 01 F10:00 AM -10:50 AM BR145 Scott Cavanah  
I M441Animation Capstone II (6 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150, IM 240, IM 241, IM 340, IM 341, IM 440; or consent of Department chair
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:50 AM GCC213 Scott Cavanah  
I M450Critical Issues in Interactive Media (3 hours)
Prerequisite: IM 110 and 120, 160, 150; Animation, Game Design, or Interactive Media major or Game Design or Interactive Media minor. Junior standing.
 01 TT1:30 PM -2:45 PM GCC104 Edward L Lamoureux  
 "Privacy/Surveil in US"
I M458Sound Design (3 hours)
Prerequisite: Junior standing; IM 110, IM 120, and Animation, Game Design, or Interactive Media Major; or consent of Department Chair
Course Fee: $40 per credit hour
 01 Th3:00 PM -5:50 PM DPD003 Benjamin James Aberle  
I M489Advanced Game Capstone (6 hours)
Prerequisite: Completion of all other coursework in game design minor or computer game technology minor; or completion of all other coursework in game design major or computer game technology concentration; or consent of Department chair.
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:50 AM GCC205 David Abzug  
I M490Independent Study (3 hours)
Prerequisite: Junior standing and consent of department chair and faculty member.
Course Fee: $40 per credit hour
 01 *R* Arr     Ethan Ham  
 02 *R* Arr     Scott Cavanah  
 03 *R* Arr     Brent Wiley  
 04 *R* Arr     Heather Ford  
 05 Arr     David Abzug  
I M491Special Topics in Interactive Media (1 to 4 hours)
Prerequisite: junior standing; 9 hours in IM program core or specialization courses.
Course Fee: $40 per credit hour
 01 F12:00 PM -2:50 PM GCC205 David Abzug  
 FUSE Production
 02 MW3:00 PM -4:15 PM GCC213 Dakota C Horn  
 Pitches & Presentations
 03 Canceled
 Pitches & Presentations
 04 *R* TT11:30 AM -12:45 PM DPD003 Peter Magsig  
 NASA
 
Tools and aesthetics of media production: word processing, photography, audio production, videography. Visual literacy. The desktop computer interface. Desktop publishing, presentation software, multimedia documents. Internet navigation and page production. Credit by examination available.
Principles of interactive design for digital devices. Emphasis is on user interfaces and experiences.
Front-end development techniques and practices for website user interfaces and experiences. The course will be taught through lectures, demonstrations, and exercises using applications and scripting languages.
Introduction to the use of various scripting languages in different animation software environments.
Game industry terminology, culture, and history. Current employee roles and responsibilities in the game industry, including programmers, artists, marketing, and sales. Required skills and knowledge for these roles. Game development and distribution models. Publisher/developer relationships.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 426.
Art and techniques of computer-based 2D animation, motion graphics, and compositing. Study of various digital animation techniques using multiple applications.
Fundamental principles and practices of user interface design and data visualization. Emphasis on the design of 2D graphical user interfaces and the development of applications that use them.
Introduction to user-centered design based upon usability research and testing. Topics include defining audiences, heuristic evaluations, and effective reporting.
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation.
Interactive game production using advanced development tools. Game production lifecycle and workflow pipeline. Group dynamics and communication skills. Integration and Design and development documentation.
Further explorations of the art and techniques of 3D computer animaMon. Emphasis on traditional principles of animation in addition to camera manipulation, rigging, and character animation core mechanics including walk cycles, expressions, and lip sync.
A project-oriented overview of the tools and techniques used in the creation of three-dimensional art for video games.
Examines scholarly concepts, theories, and practices about human communication, mass media, and computational digital technologies. Develops conceptual foundations derived from the cultural and commercial dimensions of media histories, technological innovation, professional practice, and contemporary/everyday phenomena. Provides increased and improved technical vocabularies and develops students' critical examinations of taken-for-granted media phenomena. Posits informed speculations concerning the future of media with particular attention to the roles of citizens, consumers, and producers. Applies intensive writing skills combining reading, study, and discussion with analysis and thinking via diverse written assignments.
Studio course focused on further developing core skills of UX design, information and visual/communications design, and advanced wireframing techniques.
A studio course exploring typography and visual layout principles of interactive website design. Survey of theory, history, and methods of web design solutions. Discussion of transitional strategies in response to developing technologies. Cross-listed as ART 365.
Application of Interactive game production techniques. Emphasis on refining and developing art, sound, and game mechanics as well as marketing and game release.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 226.
Advanced production processes and techniques for creating an original animated short.
Topics course, with varying subjects, examining contemporary issues and problems in new media theory and the interactive media environment. Current topic/title in current schedule of classes. May be repeated three times under different topics.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558.
Advanced, project-based course in Game Design and Development. Team-based, end-to-end, interactive game drawn from areas of expertise in the department, e.g., serious games, games for entertainment, virtual reality, augmented reality, mobile computing, design tools.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty.
Topics of special interest which may vary each time course is offered. May be repeated under different topics for a maximum of 9 hours credit. Topic and prerequisites stated in current Schedule of Classes. Only three hours may be applied toward IM specialization requirement.
This course meets a Core Curriculum requirement.
OC - Communication - Oral Communication
W1 - Communication - Writing 1
W2 - Communication - Writing 2
FA - Fine Arts
GS - Global Perspective - Global Systems
WC - Global Perspective - World Cultures
HU - Humanities
NS - Knowledge and Reasoning in the Natural Sciences
SB - Knowledge and Reasoning in the Social and Behavioral Sciences
MI - Multidisciplinary Integration
QR - Quantitative Reasoning
This section meets a Core Curriculum requirement.
EL - Experiential Learning
IL - Integrative Learning
WI - Writing Intensive
Picture of Instructor


Choose a different department

Choose a different semester

Search Class Database

Course Delivery Method Definitions