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Schedule of Classes

 

Spring Semester 2018

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M150Fundamentals of Interactive Design (3 hours)
Prerequisite: Animation, Game Design, or Interaction Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW8:30 AM -9:45 AM GCC126 Heather Ford  
I M160Introduction to Scripting Languages (3 hours)
Prerequisite: Interactive Media Major or consent of Department Chair
Course Fee: $40 per credit hour
 01 TT9:00 AM -10:15 AM DPD003 Devin Monnens  
 02 TT10:30 AM -11:45 AM DPD003 Devin Monnens  
 03 TT12:00 PM -1:15 PM DPD003 Christopher Lackey  
 04 TT1:30 PM -2:45 PM DPD003 Christopher Lackey  
 05 TT3:00 PM -4:15 PM DPD003 Christopher Lackey  
I M180Introduction to the Game Industry (1 hour)
Prerequisite: 12 hours earned, Game Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 Arr     Bobbi Schultz Online Course
I M226Interactive Media Practicum I (0 to 1 hour)
Prerequisite: Interactive Media Major or Minor, Freshman/Sophomore Status, or consent of Department Chair.
Course Fee: $40 per credit hour
 01 F12:00 PM -12:50 PM BR145 Scott Cavanah  
I M240Two-Dimensional Animation I (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 Canceled
I M241Two-Dimensional Animation II (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150, IM 220, IM 240; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -11:45 AM GCC213 Scott Cavanah  
 02 MW2:00 PM -4:50 PM GCC213 Heather Ford  
I M261User Research & Usability (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 260, PSY 205 or MTH 111 or equivalent; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW11:00 AM -12:50 PM DPD003 Heather Ford  
I M288Game Design I (3 hours)
Prerequisite: Game Design Major, IM 110, IM 115, IM 120, IM 150; or Game Design Minor, IM 113, IM 150; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW12:00 PM -1:50 PM GCC213 Devin Monnens  
I M289Game Production I (3 hours)
Prerequisite: Game Design Major, IM 110, IM 115, IM 120, IM 150, IM 288; or Game Design Minor, IM 113, IM 150, CS 101, CS 102; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -10:50 AM DPD003 Ethan Ham  
 02 MW12:00 PM -1:50 PM GCC205 Ethan Ham  
I M341Three-Dimensional Animation II (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150, IM 240, IM 241, IM 340; or consent of Department chair
Course Fee: $40 per credit hour
 01 MW9:00 AM -11:45 AM GCC205 Brent Wiley  
I M342Animation for Games (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 240, IM 241, IM 340, IM 341; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW1:00 PM -3:50 PM DPD003 Brent Wiley  
 02 TT1:00 PM -3:45 PM GCC205 Brent Wiley  
I M344Virtual World Building and Research (3 hours)
Prerequisite: IM 113, IM 115, and IM 285; or consent of instructor.
Course Fee: $40 per credit hour
 01 *R* Arr     Devin Monnens  
I M355Interactive Media Theories, Concepts, and Practices (3 hours)
Prerequisite: 36 earned credit hours
 01 TT9:00 AM -10:15 AM GCC104 Edward L LamoureuxCore: WI 
I M365Web Design (3 hours)
Prerequisite: IM 113, ART 105, ART 205; or consent of instructor.
Course Fee: $40 per credit hour
 01 TT5:00 PM -6:15 PM GCC205 Michael Vujovich  
I M389Game Production II (3 hours)
Prerequisite: Junior standing. Game Design Major, IM 110, IM 115, IM 120, IM 150, IM 288, IM 289, IM 388; or Game Design Minor, IM 113, IM 150, and IM 452 or IM 456 (may be taken concurrently), CS 101, CS 102, CS 140; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:50 PM GCC205 David Abzug  
I M413Advanced Interactive Media Authoring (4 hours)
Prerequisite: Senior status; IM 113, IM 115, ART 105, ART 205, IM/CIS 215, IM 285, IM 260, IM/ART 365; Completion of all other coursework in the student's concentration area; or consent of instructor.
Course Fee: $40 per credit hour
 01 Canceled
I M426Interactive Media Practicum II (0 to 1 hour)
Prerequisite: Animation, Game Design, or Interactive Media Major; Game Design, Game Production, or Interactive Media Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for 1 credit hour.
 01 F12:00 PM -12:50 PM BR145 Scott Cavanah  
I M441Animation Capstone II (6 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150, IM 240, IM 241, IM 340, IM 341, IM 440; or consent of Department chair
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:50 AM GCC213 Scott Cavanah  
I M450Critical Issues in Interactive Media (3 hours)
Prerequisite: IM 110 and 120, 160, 150; Animation, Game Design, or Interactive Media major or Game Design or Interactive Media minor. Junior standing.
 01 TT1:30 PM -2:45 PM GCC104 Edward L Lamoureux  
I M458Sound Design (3 hours)
Prerequisite: Junior standing; IM 110, IM 120, and Animation, Game Design, or Interactive Media Major; or consent of Department Chair
Course Fee: $40 per credit hour
 01 Th3:00 PM -5:50 PM GCC213 Benjamin James Aberle  
I M489Advanced Game Capstone (6 hours)
Prerequisite: Completion of all other coursework in game design minor or computer game technology minor; or completion of all other coursework in game design major or computer game technology concentration; or consent of Department chair.
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:50 AM GCC205 David Abzug  
I M490Independent Study (3 hours)
Prerequisite: Junior standing and consent of department chair and faculty member.
Course Fee: $40 per credit hour
 01 *R* Arr     Ethan Ham  
 02 *R* Arr     Scott Cavanah  
 03 *R* Arr     Brent Wiley  
 04 *R* Arr     Heather Ford  
 05 *R* Arr     David Abzug  
I M491Special Topics in Interactive Media (1 to 4 hours)
Prerequisite: junior standing; 9 hours in IM program core or specialization courses.
Course Fee: $40 per credit hour
 01 F1:00 PM -3:50 PM GCC205 Ethan Ham  
 FUSE Production
 02 TT10:30 AM -11:45 AM GCC212 Kenneth W Young  
 Pitches & Presentations
 03 *R* TT12:00 PM -1:30 PM GCC213 David Abzug  
 "Game Polishing"
 04 *R* F9:00 AM -10:00 AM DPD003 Peter Magsig  
 
Principles of interactive design for digital devices. Emphasis is on user interfaces and experiences.
Introduction to the use of scripting languages in a web-based environment.
Game industry terminology, culture, and history. Current employee roles and responsibilities in the game industry, including programmers, artists, marketing, and sales. Required skills and knowledge for these roles. Game development and distribution models. Publisher/developer relationships.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 426.
Art and techniques of hand-drawn animation. Immersion in a variety of techniques exploring founding principles of animation, storytelling, drawing, and design.
Art and techniques of computer-based 2D animation, motion graphics, and compositing. Study of various digital animation techniques using multiple applications.
Introduction to user-centered design based upon usability research and testing. Topics include defining audiences, heuristic evaluations, and effective reporting.
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation.
Interactive game production using advanced development tools. Game production lifecycle and workflow pipeline. Group dynamics and communication skills. Integration and Design and development documentation.
Further explorations of the art and techniques of 3D computer animaMon. Emphasis on traditional principles of animation in addition to camera manipulation, rigging, and character animation core mechanics including walk cycles, expressions, and lip sync.
A project-oriented overview of the tools and techniques used in the creation of three-dimensional art for video games.
Introduction to building virtual environments and related field research. Philosophic and practical rationales for social virtual worlds. Virtual environment planning, layout, and implementation. Tools for designing and coding presence and interactivity. Avatars, space, terra forming, accessories, traffic and interaction patterns, social activities, communities. Monetization of virtual environments and presence. Fundamentals of qualitative field research methods in online virtual worlds.
Examines scholarly concepts, theories, and practices about human communication, mass media, and computational digital technologies. Develops conceptual foundations derived from the cultural and commercial dimensions of media histories, technological innovation, professional practice, and contemporary/everyday phenomena. Provides increased and improved technical vocabularies and develops students' critical examinations of taken-for-granted media phenomena. Posits informed speculations concerning the future of media with particular attention to the roles of citizens, consumers, and producers. Applies intensive writing skills combining reading, study, and discussion with analysis and thinking via diverse written assignments.
A studio course exploring typography and visual layout principles of interactive website design. Survey of theory, history, and methods of web design solutions. Discussion of transitional strategies in response to developing technologies. Cross-listed as ART 365.
Application of Interactive game production techniques. Emphasis on refining and developing art, sound, and game mechanics as well as marketing and game release.
Capstone course for students in Animation and Visual Effects and Web and Application Design concentrations. Experiential, project-based course focusing on problems and solutions of interactive authoring and human interface design.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 226.
Advanced production processes and techniques for creating an original animated short.
Topics course, with varying subjects, examining contemporary issues and problems in new media theory and the interactive media environment. Current topic/title in current schedule of classes. May be repeated three times under different topics.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558.
Advanced, project-based course in Game Design and Development. Team-based, end-to-end, interactive game drawn from areas of expertise in the department, e.g., serious games, games for entertainment, virtual reality, augmented reality, mobile computing, design tools.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty.
Topics of special interest which may vary each time course is offered. May be repeated under different topics for a maximum of 9 hours credit. Topic and prerequisites stated in current Schedule of Classes. Only three hours may be applied toward IM specialization requirement.
This course meets a Core Curriculum requirement.
OC - Communication - Oral Communication
W1 - Communication - Writing 1
W2 - Communication - Writing 2
FA - Fine Arts
GS - Global Perspective - Global Systems
WC - Global Perspective - World Cultures
HU - Humanities
NS - Knowledge and Reasoning in the Natural Sciences
SB - Knowledge and Reasoning in the Social and Behavioral Sciences
MI - Multidisciplinary Integration
QR - Quantitative Reasoning
This section meets a Core Curriculum requirement.
EL - Experiential Learning
IL - Integrative Learning
WI - Writing Intensive
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