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Schedule of Classes

 

Spring Semester 2017

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M110Introduction to Interactive Media Design (3 hours)
Prerequisite: Interactive Media Major or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW9:00 AM -10:15 AM GCC104 Scott Cavanah  
 03 Canceled
I M150Fundamentals of Interactive Design (3 hours)
Prerequisite: Animation, Game Design, or Interaction Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW5:00 PM -6:15 PM GCC126 Chad Udell  
I M160Introduction to Scripting Languages (3 hours)
Prerequisite: Interactive Media Major or consent of Department Chair
Course Fee: $40 per credit hour
 01 MW11:00 AM -12:15 PM DPD003 Christopher Lackey  
 02 MW1:30 PM -2:45 PM DPD003 Christopher Lackey  
 03 MW3:30 PM -4:45 PM DPD003 Ethan Ham  
I M180Introduction to the Game Industry (1 hour)
Prerequisite: 12 hours earned, Game Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 Arr     Bobbi Schultz  
I M226Interactive Media Practicum I (0 to 1 hour)
Prerequisite: Interactive Media Major or Minor, Freshman/Sophomore Status, or consent of Department Chair.
Course Fee: $40 per credit hour
 01 F10:00 AM -10:50 AM GCC126 Brent Wiley  
I M241Two-Dimensional Animation II (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150, IM 220, IM 240; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 TT1:00 PM -4:00 PM GCC213 Scott Cavanah  
I M280Quality Assurance in Games (1 hour)
Prerequisite: Sophomore standing; Game Design Major or Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 Canceled
I M289Game Production I (3 hours)
Prerequisite: Game Design Major, IM 110, IM 115, IM 120, IM 150, IM 288; or Game Design Minor, IM 113, IM 150, CS 101, CS 102; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 TT10:00 AM -12:00 PM GCC205 Devin Monnens  
I M341Three-Dimensional Animation II (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150, IM 240, IM 241, IM 340; or consent of Department chair
Course Fee: $40 per credit hour
 01 MW10:00 AM -1:00 PM GCC213 Brent Wiley  
I M342Animation for Games (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 240, IM 241, IM 340, IM 341; or consent of Department chair.
Course Fee: $40 per credit hour
 01 TT3:00 PM -4:30 PM DPD003 Brent Wiley  
I M355Interactive Media Theories, Concepts, and Practices (3 hours)
Prerequisite: 36 earned credit hours
 01 TT9:00 AM -10:15 AM BR146 Edward L Lamoureux  
 02 TT1:30 PM -2:45 PM GCC104 Edward L Lamoureux  
I M360Advanced Interaction Design (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 260, IM 261, PSY 205 or MTH 111 or equiv; or consent of Department chair.
Course Fee: $40 per credit hour
 01 Th6:00 PM -9:00 PM GCC205 Amanda Smith  
I M365Web Design (3 hours)
Prerequisite: IM 113, ART 105, ART 205; or consent of instructor.
Course Fee: $40 per credit hour
 01 TT5:00 PM -6:15 PM GCC213 Michael Vujovich  
I M389Game Production II (3 hours)
Prerequisite: Junior standing. Game Design Major, IM 110, IM 115, IM 120, IM 150, IM 288, IM 289, IM 388; or Game Design Minor, IM 113, IM 150, and IM 452 or IM 456 (may be taken concurrently), CS 101, CS 102, CS 140; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW10:00 AM -12:00 PM GCC205 Ethan Ham  
I M413Advanced Interactive Media Authoring (4 hours)
Prerequisite: Senior status; IM 113, IM 115, ART 105, ART 205, IM/CIS 215, IM 285, IM 260, IM/ART 365; Completion of all other coursework in the student's concentration area; or consent of instructor.
Course Fee: $40 per credit hour
 01 TT12:00 PM -2:00 PM DPD003 Peter Magsig  
I M426Interactive Media Practicum II (0 to 1 hour)
Prerequisite: Animation, Game Design, or Interactive Media Major; Game Design, Game Production, or Interactive Media Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for 1 credit hour.
 01 F10:00 AM -10:50 AM GCC126 Brent Wiley  
I M441Animation Capstone II (6 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150, IM 240, IM 241, IM 340, IM 341, IM 440; or consent of Department chair
Course Fee: $40 per credit hour
 01 TT9:00 AM -12:00 PM GCC213 Scott Cavanah  
I M450Critical Issues in Interactive Media (3 hours)
Prerequisite: IM 110 and 120, 160, 150; Animation, Game Design, or Interactive Media major or Game Design or Interactive Media minor. Junior standing.
 01 Tu6:00 PM -9:00 PM GCC205 Devin Monnens  
 02 TT12:00 PM -1:15 PM GCC124 Edward L Lamoureux  
I M452Computer Game Modification (3 hours)
Prerequisite: junior standing, CS 101, CS 102, CS 140; or consent of instructor.
Course Fee: $40 per credit hour
 01 Canceled
 02 MW3:00 PM -4:15 PM BR180 Jonathon Doran  
I M489Advanced Game Capstone (6 hours)
Prerequisite: Completion of all other coursework in game design minor or computer game technology minor; or completion of all other coursework in game design major or computer game technology concentration; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW2:00 PM -5:00 PM GCC205 Devin Monnens  
I M490Independent Study (3 hours)
Prerequisite: Junior standing and consent of department chair and faculty member.
Course Fee: $40 per credit hour
 01 *R* Arr  GCC200 Ethan Ham  
 02 *R* Arr     Scott Cavanah  
 04 Canceled
I M491Special Topics in Interactive Media (1 to 4 hours)
Prerequisite: junior standing; 9 hours in IM program core or specialization courses.
Course Fee: $40 per credit hour
 01 F1:00 PM -4:00 PM GCC205 Tanya Melendez  
 "Fuse Production"
 02 W6:30 PM -9:30 PM GCC205 Tanya Melendez  
 "Pitches & Presenting"
 
Process of design for projects relating to animation, game design and development, and user experience design. Focus on technical instruction, design aesthetics, and production using a wide variety of software and delivery methods.
Principles of interactive design for digital devices. Emphasis is on user interfaces and experiences.
Introduction to the use of scripting languages in a web-based environment.
Game industry terminology, culture, and history. Current employee roles and responsibilities in the game industry, including programmers, artists, marketing, and sales. Required skills and knowledge for these roles. Game development and distribution models. Publisher/developer relationships.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 426.
Art and techniques of computer-based 2D animation, motion graphics, and compositing. Study of various digital animation techniques using multiple applications.
Quality assurance in games. Testing process including the importance of testing and test plan development and implementation.
Interactive game production using advanced development tools. Game production lifecycle and workflow pipeline. Group dynamics and communication skills. Integration and Design and development documentation.
Further explorations of the art and techniques of 3D computer animaMon. Emphasis on traditional principles of animation in addition to camera manipulation, rigging, and character animation core mechanics including walk cycles, expressions, and lip sync.
A project-oriented overview of the tools and techniques used in the creation of three-dimensional art for video games.
Examines scholarly concepts, theories, and practices about human communication, mass media, and computational digital technologies. Develops conceptual foundations derived from the cultural and commercial dimensions of media histories, technological innovation, professional practice, and contemporary/everyday phenomena. Provides increased and improved technical vocabularies and develops students' critical examinations of taken-for-granted media phenomena. Posits informed speculations concerning the future of media with particular attention to the roles of citizens, consumers, and producers. Applies intensive writing skills combining reading, study, and discussion with analysis and thinking via diverse written assignments.
Advanced and experimental interaction design strategies as applied to web & mobile/responsive application development.
A studio course exploring typography and visual layout principles of interactive website design. Survey of theory, history, and methods of web design solutions. Discussion of transitional strategies in response to developing technologies. Cross-listed as ART 365.
Application of Interactive game production techniques. Emphasis on refining and developing art, sound, and game mechanics as well as marketing and game release.
Capstone course for students in Animation and Visual Effects and Web and Application Design concentrations. Experiential, project-based course focusing on problems and solutions of interactive authoring and human interface design.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 226.
Advanced production processes and techniques for creating an original animated short.
Topics course, with varying subjects, examining contemporary issues and problems in new media theory and the interactive media environment. Current topic/title in current schedule of classes. May be repeated three times under different topics.
Software development and programming aspects of computer games, game engine modification, and virtual reality simulations, including event loops, execution threads, collision detection, multi-threading, performance analysis, multi-user games and networking. Cross-listed with IM 552, CIS 452, CIS 552.
Advanced, project-based course in Game Design and Development. Team-based, end-to-end, interactive game drawn from areas of expertise in the department, e.g., serious games, games for entertainment, virtual reality, augmented reality, mobile computing, design tools.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty.
Topics of special interest which may vary each time course is offered. May be repeated under different topics for a maximum of 9 hours credit. Topic and prerequisites stated in current Schedule of Classes. Only three hours may be applied toward IM specialization requirement.
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