Bradley Logo Schedule of Classes  
Fall Semester 2017  

Interactive Media
Ethan Ham • Global Communication
I M110Introduction to Interactive Media Design (3 hours)
Prerequisite: Interactive Media Major or consent of Department chair.
Course Fee: $40 per credit hour
 01 F2:00 PM -3:00 PM GCC126 Ethan Ham  
 A *R* MW5:30 PM -6:45 PM GCC213 Christopher Lackey  
 B *R* MW4:00 PM -5:15 PM GCC213 Christopher Lackey  
 C *R* MW6:00 PM -7:15 PM GCC201 Steve Richey  
 D *R* MW7:30 PM -8:45 PM GCC205 Kyle Hewitt  
 E *R* MW6:00 PM -7:15 PM GCC205 Kyle Hewitt  
I M113Introduction to Interactive Media (3 hours)
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud or Adobe Creative Suite 6 (Design & Web Premium or Master Collection) required. Registration is for CFA majors & minors only or by permission of the Department of Interactive Media. Must register for lecture and one lab.
 01 M2:00 PM -2:50 PM O H164 Christopher Lackey  
 A TT5:30 PM -6:45 PM GCC216 Stephen Petrany  
 B TT5:30 PM -6:45 PM DPD003 Gregory Lynn  
 C TT7:00 PM -8:15 PM GCC202 Gregory Lynn  
 D TT7:00 PM -8:15 PM DPD003 Stephen Petrany  
 E *R* MW5:30 PM -6:45 PM DPD003 Alexandra Conley  
 F *R* MW7:00 PM -8:15 PM DPD003 Alexandra Conley  
I M120Concepting and Storytelling for Interactive Media (3 hours)
Prerequisite: Interactive Media Major or consent of Department Chair.
Course Fee: $40 per credit hour
 01 *R* MW8:30 AM -9:50 AM GCC126 Scott Cavanah  
I M180Introduction to the Game Industry (1 hour)
Prerequisite: 12 hours earned, Game Design major; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 Arr     Bobbi Schultz Online Course
I M226Interactive Media Practicum I (0 to 1 hour)
Prerequisite: Interactive Media Major or Minor, Freshman/Sophomore Status, or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for one credit hour.
 01 *R* F10:00 AM -10:50 AM BR145 Scott Cavanah  
I M240Two-Dimensional Animation I (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 TT6:00 PM -9:00 PM GCC205 Matt Forcum  
 02 TT6:00 PM -9:00 PM GCC213 Matt Forcum  
I M242Game Art (3 hours)
Prerequisite: IM 110 or IM 113, IM 150; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW10:00 AM -11:50 AM GCC213 Brent Wiley  
I M243History of Animation (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150; or consent of IM Department Chair.
Course Fee: $40 per credit hour
 01 TT10:30 AM -11:45 AM GARAUD Brent Wiley  
I M260User Interface Design & Development (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW1:00 PM -2:50 PM DPD003 Heather Ford  
I M263Concepts in User Experience (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150; or consent of Department chair
Course Fee: $40 per credit hour
 01 F1:00 PM -3:50 PM DPD003 Heather Ford  
I M280Quality Assurance in Games (1 hour)
Prerequisite: Sophomore standing; Game Design Major or Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 Tu3:00 PM -4:15 PM GCC124 Andrew Eads  
I M285Introduction to Video for Interactive Media (3 hours)
Prerequisite: IM 113; sophomore standing or consent of instructor.
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud required.
 01 *R* TT6:00 PM -8:00 PM GCC212 John Farmer  
I M288Game Design I (3 hours)
Prerequisite: Game Design Major, IM 110, IM 115, IM 120, IM 150; or Game Design Minor, IM 113, IM 150; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW10:00 AM -11:50 AM GCC205 Devin Monnens  
 02 MW1:00 PM -2:50 PM GCC213 Devin Monnens  
I M340Three-Dimensional Animation I (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150, IM 220, IM 240, IM 241; or consent of Department chair
Course Fee: $40 per credit hour
 01 TT1:30 PM -4:15 PM GCC213 Brent Wiley  
I M344Virtual World Building and Research (3 hours)
Prerequisite: IM 113, IM 115, IM 213, and IM 285; or consent of instructor.
Course Fee: $40 per credit hour
 01 Canceled
I M355Interactive Media Theories, Concepts, and Practices (3 hours)
Prerequisite: 36 earned credit hours
 01 TT9:00 AM -10:15 AM GCC104 Edward L Lamoureux  
I M365Web Design (3 hours)
Prerequisite: IM 113, ART 105, ART 205; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW5:00 PM -6:15 PM GCC216 Michael Vujovich  
I M380Critical Game Studies (3 hours)
Prerequisite: ENG101, IM 110, IM 115, IM 120, IM 150, Game Design Major or Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:30 PM GCC205 Devin Monnens  
I M388Game Design II (3 hours)
Prerequisite: Junior standing. Game Design Major, IM 110, IM 115, IM 120, IM 150, IM 288, IM 289; or Game Design Minor, IM 113, IM 150, IM 288; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW1:00 PM -2:50 PM GCC205 Ethan Ham  
I M426Interactive Media Practicum II (0 to 1 hour)
Prerequisite: Animation, Game Design, or Interactive Media Major; Game Design, Game Production, or Interactive Media Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for one credit hour.
 01 *R* F10:00 AM -10:50 AM BR145 Scott Cavanah  
I M440Animation Capstone I (3 hours)
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:45 AM GCC213 Scott Cavanah  
I M450Critical Issues in Interactive Media (3 hours)
Prerequisite: IM 110 and 120, 160, 150; Animation, Game Design, or Interactive Media major or Game Design or Interactive Media minor. Junior standing.
 01 TT12:00 PM -1:15 PM GCC124 Edward L Lamoureux  
I M456Game Engine Programming (3 hours)
Prerequisite: junior standing, CIS 452, CIS 455; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:15 PM BR160 Alexander Uskov  
I M458Sound Design (3 hours)
Prerequisite: Junior standing; IM 110, IM 120, and Animation, Game Design, or Interactive Media Major; or consent of Department Chair
Course Fee: $40 per credit hour
 01 Th3:00 PM -5:50 PM GCC205 Benjamin James Aberle  
I M459Computer Game Capstone ProjectCore: MI(3 hours)
Prerequisite: I M 110, I M 160 (or I M 115), I M 120, I M 150, I M 288, I M 289, I M 388, I M 389, I M 488 and Game Design major; or I M 113, I M 150, I M 288, I M 388, and Game Design Minor; or completion of all other coursework in computer game technology minor; or completion of all other coursework in computer game technology concentration; or consent of Department Chair.
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:45 AM GCC205 Ethan Ham  
I M460User Experience Design Capstone 1 (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 260, IM 261, IM 263, IM 360, IM 361, PSY 205 or MTH 111 or equivalent; or consent of Department chair.
Course Fee: $40 per credit hour
 01 Canceled
I M490Independent Study (3 hours)
Prerequisite: Junior standing and consent of department chair and faculty member.
Course Fee: $40 per credit hour
 01 *R* Arr     Ethan Ham  
I M491Special Topics in Interactive Media (1 to 4 hours)
Prerequisite: junior standing; 9 hours in IM program core or specialization courses.
Course Fee: $40 per credit hour
 01 *R* M9:00 AM -12:00 PM DPD003 Peter Magsig  
 "NASA"
 02 *R* Arr     Staff  
 
Process of design for projects relating to animation, game design and development, and user experience design. Focus on technical instruction, design aesthetics, and production using a wide variety of software and delivery methods.
Tools and aesthetics of media production: word processing, photography, audio production, videography. Visual literacy. The desktop computer interface. Desktop publishing, presentation software, multimedia documents. Internet navigation and page production. Credit by examination available.
Process of narrative structure development. Writing, pre-visualization, presentation, and production of animation, game design, and user interface projects.
Game industry terminology, culture, and history. Current employee roles and responsibilities in the game industry, including programmers, artists, marketing, and sales. Required skills and knowledge for these roles. Game development and distribution models. Publisher/developer relationships.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 426.
Art and techniques of hand-drawn animation. Immersion in a variety of techniques exploring founding principles of animation, storytelling, drawing, and design.
An introduction to the creation of artwork for video games. Topics include user interface design, the creation of two- and three-dimensional art for game engines, and level design, and the creation of art pipelines.
Study of the historical, cultural, economic, political, and social forces that helped shape the evolution of animation as an art form. Written and oral discussions focused on the attitudes and influences of race, gender, technology, culture, and the conflict between art and industry.
Fundamental principles and practices of user interface design and data visualization. Emphasis on the design of 2D graphical user interfaces and the development of applications that use them.
Introduction to the tools, techniques, and methodologies used in developing user experiences. Topics include market research and analysis, user personas, mental models, information architecture and wireframes, prototyping, and usability testing.
Quality assurance in games. Testing process including the importance of testing and test plan development and implementation.
Fundamental principles and practices of professional video cameras, microphones, and lights for multimedia production. Interviewing procedures plus aesthetics and visuals. Non-linear editing.
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation.
Fundamental principles of three-dimensional computer animaLon and modeling. Creation of basic models using polygonal modeling, texturing, lighting, and rendering for various animaLon projects.
Introduction to building virtual environments and related field research. Philosophic and practical rationales for social virtual worlds. Virtual environment planning, layout, and implementation. Tools for designing and coding presence and interactivity. Avatars, space, terra forming, accessories, traffic and interaction patterns, social activities, communities. Monetization of virtual environments and presence. Fundamentals of qualitative field research methods in online virtual worlds.
Examines scholarly concepts, theories, and practices about human communication, mass media, and computational digital technologies. Develops conceptual foundations derived from the cultural and commercial dimensions of media histories, technological innovation, professional practice, and contemporary/everyday phenomena. Provides increased and improved technical vocabularies and develops students' critical examinations of taken-for-granted media phenomena. Posits informed speculations concerning the future of media with particular attention to the roles of citizens, consumers, and producers. Applies intensive writing skills combining reading, study, and discussion with analysis and thinking via diverse written assignments.
A studio course exploring typography and visual layout principles of interactive website design. Survey of theory, history, and methods of web design solutions. Discussion of transitional strategies in response to developing technologies. Cross-listed as ART 365.
Criticism, analysis, and history of electronic and non-electronic games. Articulation of game aesthetics. History of computers and digital games and toys, construction and critique of significant and influential games, and game criticism and journalism.
Advanced game design, including exploration of serious games, accessibility, audio, multiplayer mode, and creating for diverse demographics.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 226.
Advanced pre-production techniques used in the creation of an original animated short. Narrative structure development, research, concepting, time management, and technique development.
Topics course, with varying subjects, examining contemporary issues and problems in new media theory and the interactive media environment. Current topic/title in current schedule of classes. May be repeated three times under different topics.
Advanced techniques and technologies for programming computer game engines, multi-user games, virtual environments, and virtual reality simulations. Cross listed with IM 556, CIS 456, CIS 556.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558.
Game development, including advanced game design, software development, and game production concepts. Integration of audio, visual, storytelling, programming, and design. Project build within multi-disciplinary teams. Cross-listed with IM 559, CIS 459, CIS 559.
Research and exploration of traditional and non-traditional human-computer interaction. Students study, plan, design, and produce applications that seek out new or refine current trends in interactivity.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty.
Topics of special interest which may vary each time course is offered. May be repeated under different topics for a maximum of 9 hours credit. Topic and prerequisites stated in current Schedule of Classes. Only three hours may be applied toward IM specialization requirement.
This course meets a Core Curriculum requirement.
OC - Communication - Oral Communication
W1 - Communication - Writing 1
W2 - Communication - Writing 2
FA - Fine Arts
GS - Global Perspective - Global Systems
WC - Global Perspective - World Cultures
HU - Humanities
NS - Knowledge and Reasoning in the Natural Sciences
SB - Knowledge and Reasoning in the Social and Behavioral Sciences
MI - Multidisciplinary Integration
QR - Quantitative Reasoning
This section meets a Core Curriculum requirement.
EL - Experiential Learning
IL - Integrative Learning
WI - Writing Intensive
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