Bradley Logo Schedule of Classes  
Fall Semester 2017  

Computer Information Systems
Steven Dolins • Bradley Hall 185 • 677-3284
CIS215Introduction to Scripting Languages (3 hours)Seats
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Prerequisite: one semester of programming, or IM 213 and IM 365, or equivalent.
Course Fee: $40 per credit hour
 01 MW6:00 PM -7:15 PM BR091 Douglas Bailey  7
CIS230Introduction to Computer Forensics (3 hours)Seats
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Prerequisite: previous computer class or consent of instructor.
 01 W4:30 PM -7:15 PM BR156 James Feehan  5
CIS300Computers and SocietyGenEd: TS   Core: GS(3 hours)Seats
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Prerequisite: Junior standing or consent of instructor.
 01 M6:00 PM -8:45 PM BR250 Christopher Glenn  0
CIS430Information Technology Infrastructure (3 hours)Seats
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Prerequisite: CS 220 or equivalent; or consent of instructor. CIS 393 is strongly recommended.
 02 TT10:30 AM -11:45 AM BR180 Tachun Lin  0
 03 TT9:00 AM -10:15 AM BR180 Yun Wang  15
CIS433Mobile and Wireless Networks (3 hours)Seats
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Prerequisite: CS 330 or CIS 430, or equivalents.
 01 TT9:00 AM -10:15 AM BR160 Tachun Lin  0
CIS445Integrative Programming and Technology (3 hours)Seats
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Prerequisite: CS 220 or equivalent; or consent of instructor. CIS 393 is strongly recommended.
 01 TT3:00 PM -4:15 PM BR160 Alexander Uskov  0
 02 TT4:30 PM -5:45 PM BR180 Alexander Uskov  0
CIS456Game Engine Programming (3 hours)Seats
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Prerequisite: junior standing, CIS 452, CIS 455; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:15 PM BR160 Alexander Uskov  2
CIS458Sound Design (3 hours)Seats
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Prerequisite: junior standing, IM 113, IM 285; or consent of instructor.
Course Fee: $40 per credit hour
 01 *R* W3:00 PM -6:00 PM GCC213 Benjamin James Aberle   
CIS459Computer Game Capstone ProjectCore: MI(3 hours)Seats
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Prerequisite: Completion of all other coursework in game design minor or computer game technology minor; or completion of all other coursework in game design concentration or computer game technology concentration; or consent of instructor.
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:45 AM GCC205 Ethan Ham  0
CIS481Professional Practicum in Computer Information Systems (0 to 3 hours)Seats
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Prerequisite: CIS or CS junior or senior student in good standing; consent of department chair.
 01 *R* Arr     Steven Dolins   
CIS491Computer Information System Project Management (3 hours)Seats
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Prerequisite: CS 390 or equivalent; or consent of instructor.
 01 Canceled
 02 TT6:00 PM -7:15 PM BR180 Thomas Schoen  0
CIS498Directed Individual Studies in Computer Information Systems (1 to 3 hours)Seats
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Prerequisite: Consent of instructor
 01 Arr     Tachun Lin  2
CIS530Information Technology Infrastructure (3 hours)Seats
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Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CS 220 or equivalent, or consent of instructor. CIS 393 is strongly recommended.
 02 TT10:30 AM -11:45 AM BR180 Tachun Lin  6
 03 TT9:00 AM -10:15 AM BR180 Yun Wang  11
CIS533Mobile and Wireless Networks (3 hours)Seats
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Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CS 330 or CIS 530 or equivalents.
 01 TT9:00 AM -10:15 AM BR160 Tachun Lin  10
CIS545Integrative Programming and Technology (3 hours)Seats
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Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CS 220 or equivalent, or consent of instructor. CIS 393 or equivalent is strongly recommended.
 01 TT3:00 PM -4:15 PM BR160 Alexander Uskov  0
 02 TT4:30 PM -5:45 PM BR180 Alexander Uskov  0
CIS556Game Engine Programming (3 hours)Seats
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Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CIS 452 and CIS 455 or equivalents, or consent of instructor.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:15 PM BR160 Alexander Uskov  10
CIS558Sounds Design (3 hours)Seats
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Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or IM 113 and IM 285, or consent of instructor.
Course Fee: $40 per credit hour
 01 Th3:00 PM -6:00 PM GCC213 Benjamin James Aberle  10
CIS559Computer Game Capstone Project (3 hours)Seats
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Prerequisite: Graduate standing in CS or CIS, or consent of instructor, or senior standing in CS or CIS and completion of all other coursework in game design minor or computer game technology minor, or senior standing in CS or CIS and completion of all other coursework in game design concentration or computer game technology concentration.
Course Fee: $40 per credit hour
 01 TT9:00 AM -11:45 AM GCC205 Ethan Ham  5
CIS572Computing Management: Systems, Technology, Services (3 hours)Seats
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Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CS 310 or equivalent.
 01 M5:00 PM -7:45 PM BR146 Suzie Worsfold  10
CIS591CIS and IT Project Management (3 hours)Seats
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Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CS 390 or equivalent; or consent of instructor.
 01 *R* W4:30 PM -7:15 PM BR160 Vladimir Uskov   
CIS698Directed Individual Studies in Computer Information Systems (1 to 3 hours)Seats
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Prerequisite: Consent of instructor
 01 *R* Arr     Vladimir Uskov   
 02 *R* Arr     Jonathon Doran   
 03 *R* Arr     Steven Dolins   
 
A non-technical introduction to the use of scripting languages in a web-based environment. An overview of current scripting languages such as Javascript, VBScript, and PERL. Cross-listed as IM 215.
Provides an overview of computer forensics, investigation techniques, and relevant laws. Covers computer operating system architectures and disk structures and their relevance to computer forensics. Cross listed as CJS 230.
History of computers; their use, limitations, and impact on society; Internet and the World Wide Web; creation of Web content.
Enterprise information technology infrastructure including networking and telecommunications fundamentals, concepts, models, architectures, protocols, standards, communications, configuration, implementation, management, deployment software, firmware, hardware, distributed systems, file services, and software/hardware/network security issues. Cross-listed with CIS 530.
Fundamental concepts and technologies in mobile and wireless networks, medium access control, wireless LAN, PAN, and WAN, infrastructure-based mobile networks, ad hoc routing protocols, mobile transport layer, handoff in mobile and wireless networks, wireless application protocols, wireless sensor networks. Cross listed with CIS 533. For cross listed undergraduate/graduate courses, the graduate level course will have additional academic requirements beyond those of the undergraduate course.
Data mapping and exchange: metadata, XML, encoding schemes, data stream transformations, and data integration and exchange between computer systems. Integrative programming and technology: design patterns, interfaces, inheritance, reusability, and security practices. Computer information systems integration: architectures, socket programming, Web services, message and queuing services. Cross listed with CIS 545.
Advanced techniques and technologies for programming computer game engines, multi-user games, virtual environments, and virtual reality simulations. Cross listed with CIS 556, IM 456.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross listed with CIS 558, IM 458.
Game development, including advanced game design, software development, and game production concepts. Integration of audio, visual, storytelling, programming, and design. Project builds within multi-disciplinary teams. Cross listed with CIS 559, IM 459. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Special projects under staff supervision on professional practicum in computer information systems, with near-term economic benefit. Repeatable to a maximum of 3 credit hours.
Methods of PMBOK-based management of computer information software systems design and development projects, including systems view, main project management process groups and knowledge areas, management plans, project metrics and estimates, tools for project management, project reports and documentation. Cross listed with CS 591 and CIS 591 courses.
Individual study or research/development project under supervision of a CS/IS faculty member. May be repeated under a different topic once. Repeatable to a maximum of six semester hours.
Enterprise information technology infrastructure including networking and telecommunications fundamentals, concepts, models, architectures, protocols, standards, communications, configuration, implementation, management, deployment software, firmware, hardware, distributed systems, file services, and software/hardware/network security issues. Cross listed with CIS 430. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Fundamental concepts and technologies in mobile and wireless networks, medium access control, wireless LAN, PAN, and WAN, infrastructure-based mobile networks, ad hoc routing protocols, mobile transport layer, handoff in mobile and wireless networks, wireless application protocols, wireless sensor networks. Cross listed with CIS 433. For cross listed undergraduate/graduate courses, the graduate level course will have additional academic requirements beyond those of the undergraduate course.
Data mapping and exchange: metadata, XML, encoding schemes, data stream transformations, data integration and exchange between computer systems. Integrative programming and technology: design patterns, interfaces, inheritance, reusability, and security practices. Computer information systems integration: architectures, socket programming, Web services, and message and queuing services. Cross listed with CIS 445. For cross listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Advanced techniques and technologies for programming computer game engines, multi-user games, virtual environments, and virtual reality simulations. Cross listed with CIS 456, IM 456. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross listed with CIS 458, IM 458. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross listed with CIS 458, IM 458. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Management of resources for computing; management of computer and information systems and technologies; planning for and management of computing services; operational considerations.
Methods of PMBOK-based management of computer information systems and/or information technology design and development projects, including systems view, main project management process groups and knowledge areas, management plans, project metrics and esti
Individual study or research/development project in an area of computer information systems relevant to the student's professional goals and not covered in a formal course offered by the Department. May be repeated twice for a maximum of 6 credit hours.
This course meets a General Education requirement.
C1 - English Composition
C2 - English Composition
SP - Speech
MA - Mathematics
WC - Western Civilization
NW - Non-Western Civilization
FA - Fine Arts
HL - Human Values - Literary
HP - Human Values - Philosophical
CD - Cultural Diversity
SF - Social Forces
FS - Fundamental Concepts in Science
TS - Science & Technology in the Contemporary World
This course meets a Core Curriculum requirement.
OC - Communication - Oral Communication
W1 - Communication - Writing 1
W2 - Communication - Writing 2
FA - Fine Arts
GS - Global Perspective - Global Systems
WC - Global Perspective - World Cultures
HU - Humanities
NS - Knowledge and Reasoning in the Natural Sciences
SB - Knowledge and Reasoning in the Social and Behavioral Sciences
MI - Multidisciplinary Integration
QR - Quantitative Reasoning
This section meets a Core Curriculum requirement.
IL - Integrative Learning
WI - Writing Intensive
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