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Summer Session I 2016

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M289Game Production I (3 hours)
Prerequisite: Game Design Major, IM 110, IM 115, IM 120, IM 150, IM 288; or Game Design Minor, IM 113, IM 150, CS 101, CS 102; or consent of Department Chair.
 01 MTWT12:30 PM -3:30 PM GCC205 Ethan Ham  
I M313Intermediate Interactive Media Authoring (4 hours)
Prerequisite: IM113, IM115, ART105, ART205, IM 213, IM/CIS 215, IM 285; interactive media major or minor, or consent of instructor.
Course Fee: $40 per credit hour
 01 MTWT12:30 PM -3:30 PM GCC205 Ethan Ham  
I M355Interactive Media Theories, Concepts, and Practices (3 hours)
Prerequisite: 36 earned credit hours
 01 Arr     Edward L Lamoureux  
I M459Computer Game Capstone Project (3 hours)
Prerequisite: completion of all other coursework in game design minor or computer game technology minor; or completion of all other coursework in game design concentration or computer game technology concentration; or consent of instructor.
Course Fee: $40 per credit hour
 01 MTWT12:30 PM -3:30 PM GCC205 Ethan Ham  
 
Interactive game production using advanced development tools. Game production lifecycle and workflow pipeline. Group dynamics and communication skills. Integration and Design and development documentation.
Interactive design and production using scriptable authoring and animation tools. Problems in interface design. Advanced media creation applications. Virtual reality environments. Cannot be taken concurrently with IM 413 or IM 459.
Examines scholarly concepts, theories, and practices about human communication, mass media, and computational digital technologies. Develops conceptual foundations derived from the cultural and commercial dimensions of media histories, technological innovation, professional practice, and contemporary/everyday phenomena. Provides increased and improved technical vocabularies and develops students' critical examinations of taken-for-granted media phenomena. Posits informed speculations concerning the future of media with particular attention to the roles of citizens, consumers, and producers. Applies intensive writing skills combining reading, study, and discussion with analysis and thinking via diverse written assignments.
Game development, including advanced game design, software development, and game production concepts. Integration of audio, visual, storytelling, programming, and design. Project build within multi-disciplinary teams. Cross-listed with IM 559, CIS 459, CIS 559.
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