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Schedule of Classes

 

Fall Semester 2016

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M110Introduction to Interactive Media Design (3 hours)
Prerequisite: Interactive Media Major or consent of Department chair.
Course Fee: $40 per credit hour
Laptop computer & subscription to Adobe Creative Cloud is required. Must register for the lecture and one lab.
 01 *R* M8:30 AM -10:00 AM GCC126 Ethan Ham  
 A *R* MW5:00 PM -6:15 PM GCC205 William Byar  
 B *R* MW6:30 PM -7:45 PM GCC205 Brent Wiley  
 C *R* MW6:30 PM -7:45 PM GCC104 Daniel Pfeiffer  
I M113Introduction to Interactive Media (3 hours)
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud or Adobe Creative Suite 6 (Design & Web Premium or Master Collection) required. Registration is for CFA majors & minors only or by permission of the Department of Interactive Media. Must register for lecture and one lab.
 01 M11:00 AM -11:50 AM GCC126 Christopher Lackey  
 A MW1:00 PM -2:15 PM DPD003 Christopher Lackey  
 B MW3:00 PM -4:15 PM DPD003 Christopher Lackey  
 C TT5:30 PM -6:45 PM DPD003 Stephen Petrany  
 D TT7:00 PM -8:15 PM DPD003 Stephen Petrany  
 E *R* MW6:00 PM -7:15 PM GCC213 William Byar  
 F Canceled
I M120Concepting and Storytelling for Interactive Media (3 hours)
Prerequisite: Interactive Media Major or consent of Department Chair.
Course Fee: $40 per credit hour
 01 *R* MW2:00 PM -3:15 PM GCC126 Scott Cavanah  
I M180Introduction to the Game Industry (1 hour)
Prerequisite: 12 hours earned, Game Design major; or consent of Department Chair.
 01 Arr     Bobbi Schultz Online Course
I M226Interactive Media Practicum I (0 to 1 hour)
Prerequisite: Interactive Media Major or Minor, Freshman/Sophomore Status, or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for 1 credit hour.
 01 *R* F11:00 AM -11:50 AM GCC126 Brent Wiley  
I M240Two-Dimensional Animation I (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150; or consent of Department Chair.
 01 TT6:30 PM -9:30 PM GCC205 Matt Forcum  
I M243History of Animation (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150; or consent of IM Department Chair.
 01 MW10:00 AM -11:00 AM GCC214 Brent Wiley  
I M280Quality Assurance in Games (1 hour)
Prerequisite: Sophomore standing; Game Design Major or Minor; or consent of Department Chair.
 01 M3:00 PM -3:50 PM GCC205 Andrew Eads  
I M285Introduction to Video for Interactive Media (3 hours)
Prerequisite: IM 113; sophomore standing or consent of instructor.
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud required.
 01 *R* TT10:00 AM -1:00 PM GCC213 Taylor Mickelberry  
I M288Game Design I (3 hours)
Prerequisite: Game Design Major, IM 110, IM 115, IM 120, IM 150; or Game Design Minor, IM 113, IM 150; or consent of Department Chair.
 01 MW10:30 AM -12:30 PM GCC205 Ethan Ham  
 02 MW10:30 AM -12:30 PM DPD003 Devin Monnens  
I M340Three-Dimensional Animation I (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150, IM 220, IM 240, IM 241; or consent of Department chair
 01 TT6:00 PM -9:00 PM GCC213 John Farmer  
I M344Virtual World Building and Research (3 hours)
Prerequisite: IM 113, IM 115, and IM 285; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW6:00 PM -7:15 PM DPD003 Kyle Hewitt  
I M365Web Design (3 hours)
Prerequisite: IM 113, ART 105, ART 205; or consent of instructor.
Course Fee: $40 per credit hour
 01 TT5:00 PM -6:15 PM GCC216 Michael Vujovich  
I M380Critical Game Studies (3 hours)
Prerequisite: ENG101, IM 110, IM 115, IM 120, IM 150, Game Design Major or Minor; or consent of Department Chair.
 01 W6:00 PM -8:30 PM GCC124 Ethan Ham  
 and               Benjamin Rosenbaum 
I M388Game Design II (3 hours)
Prerequisite: Junior standing. Game Design Major, IM 110, IM 115, IM 120, IM 150, IM 288, IM 289; or Game Design Minor, IM 113, IM 150, IM 288; or consent of Department chair.
 01 F1:00 PM -4:00 PM GCC205 Devin Monnens  
I M426Interactive Media Practicum II (0 to 1 hour)
Prerequisite: Animation, Game Design, or Interactive Media Major; Game Design, Game Production, or Interactive Media Minor; or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for 1 credit hour.
 01 *R* F11:00 AM -11:50 AM GCC126 Brent Wiley  
I M440Animation Capstone I (3 hours)
 01 MW9:00 AM -12:00 PM GCC213 Scott Cavanah  
I M456Game Engine Programming (3 hours)
Prerequisite: junior standing, CIS 452, CIS 455; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:15 PM BR180 Jonathon Doran  
I M458Sound Design (3 hours)
Prerequisite: Junior standing; IM 110, IM 120, and Animation, Game Design, or Interactive Media Major; or consent of Department Chair
Course Fee: $40 per credit hour
 01 Th3:00 PM -6:00 PM GCC213 Benjamin James Aberle  
 02 Th3:00 PM -6:00 PM GCC205 Chris Zobac  
I M459Computer Game Capstone Project (3 hours)
Prerequisite: I M 110, I M 160, I M 120, I M 150, I M 288, I M 289, I M 388, I M 389, I M 488 and Game Design major; or I M 113, I M 150, I M 288, I M 388, and Game Design Minor; or completion of all other coursework in computer game technology minor; or completion of all other coursework in computer game technology concentration; or consent of Department Chair
Course Fee: $40 per credit hour
 01 TT12:00 PM -3:00 PM GCC205 Devin Monnens  
I M460User Experience Design Capstone 1 (3 hours)
Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 260, IM 261, IM 360, IM 361, PSY 205 or MTH 111 or equivalent; or consent of Department chair.
Course Fee: $40 per credit hour
 01 MW3:30 PM -5:00 PM GCC213 Nathaniel Herz  
 "Emerging Media"
I M490Independent Study (3 hours)
Prerequisite: Junior standing and consent of department chair and faculty member.
Course Fee: $40 per credit hour
 01 *R* Arr  GCC200 Scott Cavanah  
 02 *R* Arr  GCC133 Ethan Ham  
 03 *R* Arr  GCC133 Staff  
 
Process of design for projects relating to animation, game design and development, and user experience design. Focus on technical instruction, design aesthetics, and production using a wide variety of software and delivery methods.
Tools and aesthetics of media production: word processing, photography, audio production, videography. Visual literacy. The desktop computer interface. Desktop publishing, presentation software, multimedia documents. Internet navigation and page production. Credit by examination available.
Process of narrative structure development. Writing, pre-visualization, presentation, and production of animation, game design, and user interface projects.
Game industry terminology, culture, and history. Current employee roles and responsibilities in the game industry, including programmers, artists, marketing, and sales. Required skills and knowledge for these roles. Game development and distribution models. Publisher/developer relationships.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 426.
Art and techniques of hand-drawn animation. Immersion in a variety of techniques exploring founding principles of animation, storytelling, drawing, and design.
Study of the historical, cultural, economic, political, and social forces that helped shape the evolution of animation as an art form. Written and oral discussions focused on the attitudes and influences of race, gender, technology, culture, and the conflict between art and industry.
Quality assurance in games. Testing process including the importance of testing and test plan development and implementation.
Fundamental principles and practices of professional video cameras, microphones, and lights for multimedia production. Interviewing procedures plus aesthetics and visuals. Non-linear editing.
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation.
Fundamental principles of three-dimensional computer animaLon and modeling. Creation of basic models using polygonal modeling, texturing, lighting, and rendering for various animaLon projects.
Introduction to building virtual environments and related field research. Philosophic and practical rationales for social virtual worlds. Virtual environment planning, layout, and implementation. Tools for designing and coding presence and interactivity. Avatars, space, terra forming, accessories, traffic and interaction patterns, social activities, communities. Monetization of virtual environments and presence. Fundamentals of qualitative field research methods in online virtual worlds.
A studio course exploring typography and visual layout principles of interactive website design. Survey of theory, history, and methods of web design solutions. Discussion of transitional strategies in response to developing technologies. Cross-listed as ART 365.
Criticism, analysis, and history of electronic and non-electronic games. Articulation of game aesthetics. History of computers and digital games and toys, construction and critique of significant and influential games, and game criticism and journalism.
Advanced game design, including exploration of serious games, accessibility, audio, multiplayer mode, and creating for diverse demographics.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 226.
Advanced pre-production techniques used in the creation of an original animated short. Narrative structure development, research, concepting, time management, and technique development.
Advanced techniques and technologies for programming computer game engines, multi-user games, virtual environments, and virtual reality simulations. Cross listed with IM 556, CIS 456, CIS 556.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558.
Game development, including advanced game design, software development, and game production concepts. Integration of audio, visual, storytelling, programming, and design. Project build within multi-disciplinary teams. Cross-listed with IM 559, CIS 459, CIS 559.
Research and exploration of traditional and non-traditional human-computer interaction. Students study, plan, design, and produce applications that seek out new or refine current trends in interactivity.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty.
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