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Schedule of Classes

 

Spring Semester 2015

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M115Introduction to Interactive Media Development (3 hours)
Prerequisite: Interactive Media Major or consent of Department Chair
Course Fee: $40 per credit hour
 01 MW9:00 AM -11:50 AM DPD003 Matt Nelson  
 02 MW1:00 PM -3:50 PM DPD003 Matt Nelson  
I M151Introduction to the Game Industry (1 hour)
Prerequisite: 12 hours earned, Interactive Media major; or consent of Department Chair
 01 W3:00 PM -3:50 PM GCC124 Emily Berger  
I M213Basic Interactive Media Authoring (3 hours)
Prerequisite: IM 113, IM 115, or consent of Department Chair.
Course Fee: $40 per credit hour
 01 MW6:00 PM -9:00 PM GCC205 Chad Udell  
 and               Daniel Pfeiffer 
I M226Interactive Media Practicum I (0 to 1 hour)
Prerequisite: Interactive Media Major or Minor, Freshman/Sophomore Status, or consent of Department Chair.
Course Fee: $40 per credit hour
 01 F10:00 AM -10:50 AM GCC126 Matt Nelson  
I M250Introduction to New Media Theory (3 hours)
Prerequisite: 12 hours earned.
 01 Canceled
 02 TT1:30 PM -2:45 PM GCC124 Edward L Lamoureux  
I M285Introduction to Video for Interactive Media (3 hours)
Prerequisite: IM 113; sophomore standing or consent of instructor.
Course Fee: $40 per credit hour
 01 MW9:00 AM -11:50 AM GCC213 Scott Cavanah  
I M313Intermediate Interactive Media Authoring (4 hours)
Prerequisite: IM113, IM115, ART105, ART205, IM 213, IM/CIS 215, IM 285; interactive media major or minor, or consent of instructor.
Course Fee: $40 per credit hour
 02 TT9:00 AM -10:45 AM GCC213 Scott Cavanah  
I M325Search Engine Optimization and Analytics (3 hours)
Prerequisite: IM 113, IM 115, IM 250, ART 105, ART 205, IM 285, IM 365, or consent of department chair
Course Fee: $40 per credit hour
 01 Tu6:00 PM -9:00 PM DPD003 Adam Zimmermann  
I M350Intellectual Property Law and New Media (3 hours)
Prerequisite: IM 250 or permission of instructor for non-majors.
Course Fee: $40 per credit hour
 01 TT12:00 PM -1:15 PM GCC124 Edward L Lamoureux  
I M365Web Design (3 hours)
Prerequisite: IM 113, ART 105, ART 205; or consent of instructor.
Course Fee: $40 per credit hour
Cross listed as ART 365
 01 TT5:00 PM -6:15 PM GCC205 Michael Vujovich  
 02 *R* MW5:00 PM -6:30 PM GCC104 Michael Vujovich  
I M385Intermediate Video for Interactive Media (3 hours)
Prerequisite: IM 113, IM 285
Course Fee: $40 per credit hour
 01 MW5:30 PM -8:15 PM DPD003 Heather Ford  
I M413Advanced Interactive Media Authoring (4 hours)
Prerequisite: Senior status; IM 113, IM 115, ART 105, ART 205, IM/CIS 215, IM 285, IM 260, IM/ART 365; Completion of all other coursework in the student's concentration area; or consent of instructor.
Course Fee: $40 per credit hour
 01 TT1:00 PM -3:50 PM GCC213 Scott Cavanah  
I M426Interactive Media Practicum II (0 to 1 hour)
Prerequisite: Junior or Senior, or Interactive Media Major or Minor, or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for 1 credit hour.
 01 F10:00 AM -10:50 AM GCC126 Scott Cavanah  
I M451Computer Game Design (3 hours)
Prerequisite: IM 113, IM 115, IM 285, and IM 260; or CS 101, CS 102, and CS 140; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW2:30 PM -4:20 PM GCC205 Monica McGill  
 02 *R* TT3:00 PM -5:00 PM GCC205 Monica McGill  
I M452Computer Game Modification (3 hours)
Prerequisite: junior standing, CS 101, CS 102, CS 140; or consent of instructor.
Course Fee: $40 per credit hour
 01 TT3:00 PM -4:15 PM BR180 Jonathon Doran  
I M455Computer Graphics (3 hours)
Prerequisite: junior standing; CS 101, CS 102, CS 140; or consent of instructor.
Course Fee: $40 per credit hour
 01 *R* TT9:00 AM -10:15 AM BR210 James C Miller  
I M457Digital Animation (3 hours)
Prerequisite: junior standing; ART 105, ART 106, IM 285; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW6:30 PM -9:30 PM GCC213 Matt Forcum  
 and               John Farmer 
I M459Computer Game Capstone Project (3 hours)
Prerequisite: completion of all other coursework in game design minor or computer game technology minor; or completion of all other coursework in game design concentration or computer game technology concentration; or consent of instructor.
Course Fee: $40 per credit hour
 01 MWF9:00 AM -10:50 AM GCC205 Monica McGill  
I M465Advanced Web Design (3 hours)
Prerequisite: IM 113, IM 115, ART 105, ART 205, IM 213, IM/CIS 215, IM 285, IM 260, IM/ART 365; or consent of instructor.
Course Fee: $40 per credit hour
Cross listed as ART 465
 01 F1:00 PM -4:00 PM DPD003 Blake Owens  
I M471Digital Animation II (3 hours)
Prerequisite: Junior standing; IM 113, ART 105, ART 106, ART 205, IM 285, IM/CIS 457, or consent of instructor.
Course Fee: $40 per credit hour
 01 TT6:30 PM -9:30 PM GCC213 Matt Forcum  
 and               John Farmer 
I M490Independent Study (3 hours)
Prerequisite: Junior standing and consent of department chair and faculty member.
Course Fee: $40 per credit hour
 01 *R* Arr     Scott Cavanah  
 02 *R* Arr     Matt Nelson  
 03 *R* Arr     Monica McGill  
 04 *R* Arr     James Ferolo  
I M491Special Topics in Interactive Media (1 to 4 hours)
Prerequisite: junior standing; 9 hours in IM program core or specialization courses.
Course Fee: $40 per credit hour
Section 01 is for 3 credit hours. Section 02 is for 1 credit hour.
 01 Tu10:00 AM -11:30 AM    Emily Berger Online Course
 "Inquiry into Game Dev"
 02 M3:00 PM -3:50 PM GCC124 Andrew Eads  
 "Quality Assur in Game"
 
Introduction to the aspects of development required in multimedia environments. Introduction to fundamentals of life-cycle development, including design, implementation, usability, interactivity, and testing using digital text, image, and sound.
Game industry terminology, culture, and history. Current employee roles and responsibilities in the game industry, including programmers, artists, marketing, and sales. Required skills and knowledge for these roles. Game development and distribution models. Publisher/developer relationships.
Acquisition and computer processing of text, photographs, video and sound files. Incorporation of processed files into documents for computer multimedia. Solving problems in visual and multimedia communications assignments. Theories and cultural effects of visual communication and new media.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 426.
Extracts and recombines fundamental aspects of art, communication, rhetorical, and computer theories to describe, explain, and understand new Interactive Media interaction environments.
Fundamental principles and practices of professional video cameras, microphones, and lights for multimedia production. Interviewing procedures plus aesthetics and visuals. Non-linear editing.
Interactive design and production using scriptable authoring and animation tools. Problems in interface design. Advanced media creation applications. Virtual reality environments. Cannot be taken concurrently with IM 413 or IM 459.
Measurement and optimization of Web site performance. Monetary models supported by Web metrics. Concept of semantic design and its relationship to search engine optimization. Focus on methods to design Web spaces to maximize desired impacts and outcomes.
Reviews the creative, social, cultural, and legal contexts and challenges surrounding the protection of intellectual property, intellectual creativity, and creative environments in the commons. Promotes increased appreciation of interrelationships among the roles of law, public policy, economic development, and creativity in interactive media activities.
A studio course exploring typography and visual layout principles of interactive website design. Survey of theory, history, and methods of web design solutions. Discussion of transitional strategies in response to developing technologies. Cross-listed as ART 365.
Introduction to High Definition (HD) video and grip essentials. Advanced lighting and cinematography. Enhanced proficiency in non-linear editing. Motion capture fundamentals.
Capstone course for students in Animation and Visual Effects and Web and Application Design concentrations. Experiential, project-based course focusing on problems and solutions of interactive authoring and human interface design.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 226.
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation. Cross-listed with CIS 451, CIS 551.
Software development and programming aspects of computer games, game engine modification, and virtual reality simulations, including event loops, execution threads, collision detection, multi-threading, performance analysis, multi-user games and networking. Cross-listed with IM 552, CIS 452, CIS 552.
Introduction to the theory and implementation of computer graphics with 2D and 3D applications in computer gaming, including 2D and 3D graphic primitives and objects, OpenGL, geometric transformations, image synthesis, rendering and lighting, and virtual environments. Cross-listed with IM 555, CIS 455, CIS 555.
A studio course exploring computer modeling and animation. Survey of the theory, history, and practice involved with creating quality modeling for print media, and also modeling and animation for time-based audiovisual media. Cross-listed as CIS 457, CIS 557.
Game development, including advanced game design, software development, and game production concepts. Integration of audio, visual, storytelling, programming, and design. Project build within multi-disciplinary teams. Cross-listed with IM 559, CIS 459, CIS 559.
A studio course exploring advanced and experimental web design strategies, with an emphasis on extended or applied projects. Discussion focused on the future of the web media and improved human-computer interactions. Topics to include: motion graphics, user response, audio, video, and virtual-reality technologies.
Advanced techniques in 3-D design, modeling, animation, and compositing. History and aesthetic development of animation. Principals, languages, and challenges encountered in animation filmmaking.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty.
Topics of special interest which may vary each time course is offered. May be repeated under different topics for a maximum of 9 hours credit. Topic and prerequisites stated in current Schedule of Classes. Only three hours may be applied toward IM specialization requirement.
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