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Schedule of Classes

 

Fall Semester 2015

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M110Introduction to Interactive Media Design (3 hours)
Prerequisite: Interactive Media Major or consent of Department chair.
Course Fee: $40 per credit hour
Laptop computer & subscription to Adobe Creative Cloud is required. Must register for the lecture and one lab.
 01 *R* M9:00 AM -9:50 AM GCC104 Ethan Ham  
 A *R* MW5:00 PM -6:15 PM GCC205 Steven J Peters  
 B *R* MW6:30 PM -7:45 PM GCC205 Steven J Peters  
 C *R* MW6:30 PM -7:45 PM GCC104 Daniel Pfeiffer  
I M113Introduction to Interactive Media (3 hours)
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud or Adobe Creative Suite 6 (Design & Web Premium or Master Collection) required. Registration is for CFA majors & minors only or by permission of the Department of Interactive Media. Must register for lecture and one lab.
 01 M11:00 AM -11:50 AM GCC126 Robert Rowe  
 A MW6:00 PM -7:15 PM DPD003 Stephen Petrany  
 B MW7:30 PM -8:45 PM DPD003 Stephen Petrany  
 C TT5:00 PM -6:15 PM DPD003 Christopher Lackey  
 D TT6:30 PM -7:45 PM DPD003 Christopher Lackey  
 E *R* MW6:00 PM -7:15 PM HEU201 Kyle Hewitt  
I M120Concepting and Storytelling for Interactive Media (3 hours)
Prerequisite: Interactive Media Major or consent of Department Chair.
Course Fee: $40 per credit hour
 01 *R* MW1:00 PM -2:15 PM GCC104 Scott Cavanah  
 02 Canceled
I M151Introduction to the Game Industry (1 hour)
Prerequisite: 12 hours earned, Interactive Media major; or consent of Department Chair
 01 Canceled
I M213Basic Interactive Media Authoring (3 hours)
Prerequisite: IM 113, IM 115, or consent of Department Chair.
Course Fee: $40 per credit hour
 01 Canceled
 LabA Canceled
I M215Introduction to Scripting Languages (3 hours)
Prerequisite: IM 115, CS 101, or CIS 102.
Course Fee: $40 per credit hour
 01 TT11:00 AM -12:15 PM GCC205 Dan Phiffer  
I M226Interactive Media Practicum I (0 to 1 hour)
Prerequisite: Interactive Media Major or Minor, Freshman/Sophomore Status, or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for 1 credit hour.
 01 *R* F11:00 AM -11:50 AM GCC126 Scott Cavanah  
I M240Two-Dimensional Animation I (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150; or consent of Department Chair.
 01 TT6:00 PM -9:00 PM GCC205 Matt Forcum  
I M243History of Animation (3 hours)
Prerequisite: Animation Major, IM 110, IM 115, IM 120, IM 150; or consent of IM Department Chair.
 01 TT1:30 PM -2:45 PM GCC104 Scott Cavanah  
I M250Introduction to New Media Theory (3 hours)
Prerequisite: 12 hours earned.
 01 TT9:00 AM -10:15 AM GCC212 Edward L Lamoureux  
I M280Quality Assurance in Games (1 hour)
Prerequisite: Sophomore standing; Game Design Major or Minor; or consent of Department Chair.
 01 Canceled
I M285Introduction to Video for Interactive Media (3 hours)
Prerequisite: IM 113; sophomore standing or consent of instructor.
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud required.
 01 Canceled
I M288Game Design I (3 hours)
Prerequisite: Game Design Major, IM 110, IM 115, IM 120, IM 150; or Game Design Minor, IM 113, IM 150; or consent of Department Chair.
 01 MW4:00 PM -5:15 PM GCC213 Ethan Ham  
I M313Intermediate Interactive Media Authoring (4 hours)
Prerequisite: IM113, IM115, ART105, ART205, IM 213, IM/CIS 215, IM 285; interactive media major or minor, or consent of instructor.
Course Fee: $40 per credit hour
 01 TT9:00 AM -10:45 AM GCC205 Monica McGill  
 02 TT6:30 PM -8:30 PM GCC213 John Farmer  
I M344Virtual World Building and Research (3 hours)
Prerequisite: IM 113, IM 115, and IM 285; or consent of instructor.
Course Fee: $40 per credit hour
 01 Canceled
I M350Intellectual Property Law and New Media (3 hours)
Prerequisite: IM 250 or permission of instructor for non-majors.
Course Fee: $40 per credit hour
 01 TT12:00 PM -1:15 PM GCC124 Edward L Lamoureux  
I M351Critical Game Studies (3 hours)
Prerequisite: IM 113, IM 115, ART 105, ART 205, or consent of instructor.
 01 Canceled
I M365Web Design (3 hours)
Prerequisite: IM 113, ART 105, ART 205; or consent of instructor.
Course Fee: $40 per credit hour
Cross-listed as ART 365
 01 TT5:00 PM -6:15 PM GCC216 Michael Vujovich  
I M380Critical Game Studies (3 hours)
Prerequisite: ENG101, IM 110, IM 115, IM 120, IM 150, Game Design Major or Minor; or consent of Department Chair.
 01 W6:00 PM -8:30 PM GCC213 Monica McGill  
I M385Intermediate Video for Interactive Media (3 hours)
Prerequisite: IM 113, IM 285
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud required
 01 Canceled
I M426Interactive Media Practicum II (0 to 1 hour)
Prerequisite: Junior or Senior, or Interactive Media Major or Minor, or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for 1 credit hour.
 01 *R* F11:00 AM -11:50 AM GCC126 Ethan Ham  
I M456Game Engine Programming (3 hours)
Prerequisite: junior standing, CIS 452, CIS 455; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:15 PM BR180 Jonathon Doran  
I M457Digital Animation (3 hours)
Prerequisite: junior standing; ART 105, ART 106, IM 285; or consent of instructor.
Course Fee: $40 per credit hour
 01 Canceled
I M458Sound Design (3 hours)
Prerequisite: junior standing; IM113, IM285; or consent of instructor.
Course Fee: $40 per credit hour
 01 Th3:00 PM -6:15 PM GCC213 Benjamin James Aberle  
I M459Computer Game Capstone Project (3 hours)
Prerequisite: completion of all other coursework in game design minor or computer game technology minor; or completion of all other coursework in game design concentration or computer game technology concentration; or consent of instructor.
Course Fee: $40 per credit hour
 01 TT1:00 PM -3:50 PM GCC205 Monica McGill  
I M460Interactivity in Emerging Media (3 hours)
Prerequisite: IM 113, IM 115, ART 105, ART 205, IM 213, IM/CIS 215, IM/ART 365 or consent of instructor.
Course Fee: $40 per credit hour
 01 W6:00 PM -9:00 PM GCC207 Heather Ford  
I M471Digital Animation II (3 hours)
Prerequisite: Junior standing; IM 113, ART 105, ART 106, ART 205, IM 285, IM/CIS 457, or consent of instructor.
Course Fee: $40 per credit hour
 01 TT9:00 AM -12:00 PM GCC213 Scott Cavanah  
I M490Independent Study (3 hours)
Prerequisite: Junior standing and consent of department chair and faculty member.
Course Fee: $40 per credit hour
 01 *R* Arr  GCC200 Scott Cavanah  
 02 *R* Arr  GCC133 Monica McGill  
I M491Special Topics in Interactive Media (1 to 4 hours)
Prerequisite: junior standing; 9 hours in IM program core or specialization courses.
Course Fee: $40 per credit hour
Registration in section 01 is for one credit hour.
 01 Canceled
 02 Canceled
 03 Canceled
 
Process of design for projects relating to animation, game design and development, and user experience design. Focus on technical instruction, design aesthetics, and production using a wide variety of software and delivery methods.
Tools and aesthetics of media production: word processing, photography, audio production, videography. Visual literacy. The desktop computer interface. Desktop publishing, presentation software, multimedia documents. Internet navigation and page production. Credit by examination available.
Process of narrative structure development. Writing, pre-visualization, presentation, and production of animation, game design, and user interface projects.
Game industry terminology, culture, and history. Current employee roles and responsibilities in the game industry, including programmers, artists, marketing, and sales. Required skills and knowledge for these roles. Game development and distribution models. Publisher/developer relationships.
Acquisition and computer processing of text, photographs, video and sound files. Incorporation of processed files into documents for computer multimedia. Solving problems in visual and multimedia communications assignments. Theories and cultural effects of visual communication and new media.
Introduction to the use of scripting languages in a web-based environment. An overview of current scripting languages such as JavaScript, VBScript, and PERL. Cross-listed as CIS 215.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 426.
Art and techniques of hand-drawn animation. Immersion in a variety of techniques exploring founding principles of animation, storytelling, drawing, and design.
Study of the historical, cultural, economic, political, and social forces that helped shape the evolution of animation as an art form. Written and oral discussions focused on the attitudes and influences of race, gender, technology, culture, and the conflict between art and industry.
Extracts and recombines fundamental aspects of art, communication, rhetorical, and computer theories to describe, explain, and understand new Interactive Media interaction environments.
Quality assurance in games. Testing process including the importance of testing and test plan development and implementation.
Fundamental principles and practices of professional video cameras, microphones, and lights for multimedia production. Interviewing procedures plus aesthetics and visuals. Non-linear editing.
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation.
Interactive design and production using scriptable authoring and animation tools. Problems in interface design. Advanced media creation applications. Virtual reality environments. Cannot be taken concurrently with IM 413 or IM 459.
Introduction to building virtual environments and related field research. Philosophic and practical rationales for social virtual worlds. Virtual environment planning, layout, and implementation. Tools for designing and coding presence and interactivity. Avatars, space, terra forming, accessories, traffic and interaction patterns, social activities, communities. Monetization of virtual environments and presence. Fundamentals of qualitative field research methods in online virtual worlds.
Reviews the creative, social, cultural, and legal contexts and challenges surrounding the protection of intellectual property, intellectual creativity, and creative environments in the commons. Promotes increased appreciation of interrelationships among the roles of law, public policy, economic development, and creativity in interactive media activities.
Criticism, analysis, and history of electronic and non-electronic games. Articulation of game aesthetics. History of computers and digital games and toys, construction and critique of significant and influential games, and game criticism and journalism.
A studio course exploring typography and visual layout principles of interactive website design. Survey of theory, history, and methods of web design solutions. Discussion of transitional strategies in response to developing technologies. Cross-listed as ART 365.
Criticism, analysis, and history of electronic and non-electronic games. Articulation of game aesthetics. History of computers and digital games and toys, construction and critique of significant and influential games, and game criticism and journalism.
Introduction to High Definition (HD) video and grip essentials. Advanced lighting and cinematography. Enhanced proficiency in non-linear editing. Motion capture fundamentals.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 226.
Advanced techniques and technologies for programming computer game engines, multi-user games, virtual environments, and virtual reality simulations. Cross listed with IM 556, CIS 456, CIS 556.
A studio course exploring computer modeling and animation. Survey of the theory, history, and practice involved with creating quality modeling for print media, and also modeling and animation for time-based audiovisual media. Cross-listed as CIS 457, CIS 557.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558.
Game development, including advanced game design, software development, and game production concepts. Integration of audio, visual, storytelling, programming, and design. Project build within multi-disciplinary teams. Cross-listed with IM 559, CIS 459, CIS 559.
Research and exploration of traditional and non-traditional human-computer interaction. Students study, plan, design, and produce applications that seek out new or refine current trends in interactivity.
Advanced techniques in 3-D design, modeling, animation, and compositing. History and aesthetic development of animation. Principals, languages, and challenges encountered in animation filmmaking.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty.
Topics of special interest which may vary each time course is offered. May be repeated under different topics for a maximum of 9 hours credit. Topic and prerequisites stated in current Schedule of Classes. Only three hours may be applied toward IM specialization requirement.
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