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Schedule of Classes

 

Fall Semester 2015

 

Computer Information Systems
Yun Wang • Bradley Hall 185 • 309-677-3284
CIS102Introduction to Computer Information Systems With Basic (3 hours)
Course Fee: $20 per credit hour
 01 TT5:00 PM -6:15 PM BR290 Craig Cooper  
CIS215Introduction to Scripting Languages (3 hours)
Prerequisite: one semester of programming, or IM 213 and IM 365, or equivalent.
Course Fee: $40 per credit hour
 01 TT11:00 AM -12:15 PM DPD003 Dan Phiffer  
CIS230Introduction to Computer Forensics (3 hours)
Prerequisite: previous computer class or consent of instructor.
 01 M4:30 PM -7:15 PM BR290 James Feehan  
CIS300Computers and SocietyGenEd: TS(3 hours)
Prerequisite: Junior standing or consent of instructor.
 01 M6:00 PM -8:45 PM BR250 Christopher Glenn  
 02 Canceled
CIS430Information Technology Infrastructure (3 hours)
Prerequisite: CS 220 or equivalent; or consent of instructor. CIS 393 is strongly recommended.
 01 Canceled
 02 MW1:30 PM -2:45 PM BR150 Tachun Lin  
 03 TT9:00 AM -11:50 AM BR180 Yun Wang  
 Class meets October 20 through December 8;  Last day to add: October 22
 Last day to drop without "W" on transcript: October 27;  Last day to drop with "W" on transcript: November 24
CIS433Mobile and Wireless Networks (3 hours)
Prerequisite: CS 330 or CIS 430, or equivalents.
 01 TT1:30 PM -2:45 PM BR290 Tachun Lin  
CIS445Integrative Programming and Technology (3 hours)
Prerequisite: CS 220 or equivalent; or consent of instructor. CIS 393 is strongly recommended.
 01 TT3:00 PM -4:15 PM BR180 Alexander Uskov  
 02 *R* TT12:00 PM -1:15 PM BR150 Alexander Uskov  
CIS456Game Engine Programming (3 hours)
Prerequisite: junior standing, CIS 452, CIS 455; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:15 PM BR180 Jonathon Doran  
CIS457Digital Animation (3 hours)
Prerequisite: junior standing, ART 105, ART 106, IM 285; or consent of instructor.
Course Fee: $40 per credit hour
 01 Canceled
CIS458Sound Design (3 hours)
Prerequisite: junior standing, IM 113, IM 285; or consent of instructor.
Course Fee: $40 per credit hour
 01 *R* Th3:30 PM -6:15 PM GCC213 Benjamin James Aberle  
CIS459Computer Game Capstone Project (3 hours)
Prerequisite: Completion of all other coursework in game design minor or computer game technology minor; or completion of all other coursework in game design concentration or computer game technology concentration; or consent of instructor.
Course Fee: $40 per credit hour
 01 TT1:00 PM -3:50 PM GCC205 Monica McGill  
CIS475Computer Information Systems Analysis. Design and Integration (3 hours)
Prerequisite: CIS 210 or CS 210 or equivalent; or consent of instructor. CS 390 is recommended.
 01 Tu4:30 PM -7:15 PM BR180 Vladimir Uskov  
CIS481Professional Practicum in Computer Information Systems (0 to 3 hours)
Prerequisite: CIS or CS junior or senior student in good standing; consent of department chair.
 01 Canceled
CIS491Computer Information System Project Management (3 hours)
Prerequisite: CS 390 or equivalent; or consent of instructor.
 01 M4:30 PM -7:15 PM BR180 Vladimir Uskov  
CIS498Directed Individual Studies in Computer Information Systems (1 to 3 hours)
Prerequisite: Consent of instructor
 01 Canceled
CIS530Information Technology Infrastructure (3 hours)
Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CS 220 or equivalent, or consent of instructor. CIS 393 is strongly recommended.
 01 Canceled
 02 MW1:30 PM -2:45 PM BR150 Tachun Lin  
 03 TT9:00 AM -11:50 AM BR180 Yun Wang  
 Class meets October 20 through December 8;  Last day to add: October 22
 Last day to drop without "W" on transcript: October 27;  Last day to drop with "W" on transcript: November 24
CIS533Mobile and Wireless Networks (3 hours)
Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CS 330 or CIS 530 or equivalents.
 01 TT1:30 PM -2:45 PM BR290 Tachun Lin  
CIS545Integrative Programming and Technology (3 hours)
Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CS 220 or equivalent, or consent of instructor. CIS 393 or equivalent is strongly recommended.
 01 *R* TT3:00 PM -4:15 PM BR180 Alexander Uskov  
 02 *R* TT12:00 PM -1:15 PM BR150 Alexander Uskov  
CIS551Computer Game Design (3 hours)
Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or I M 113 and I M 115 and I M 285 and I M 260, or CS 101 and CS 102 and CS 140, or consent of instructor.
Course Fee: $40 per credit hour
 01 Canceled
CIS556Game Engine Programming (3 hours)
Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CIS 452 and CIS 455 or equivalents, or consent of instructor.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:15 PM BR180 Jonathon Doran  
CIS557Digital Animation (3 hours)
Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or ART 105 and ART 106 and IM 285, or consent of instructor.
Course Fee: $40 per credit hour
 01 Canceled
CIS558Sounds Design (3 hours)
Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or IM 113 and IM 285, or consent of instructor.
Course Fee: $40 per credit hour
 01 Canceled
CIS559Computer Game Capstone Project (3 hours)
Prerequisite: Graduate standing in CS or CIS, or consent of instructor, or senior standing in CS or CIS and completion of all other coursework in game design minor or computer game technology minor, or senior standing in CS or CIS and completion of all other coursework in game design concentration or computer game technology concentration.
Course Fee: $40 per credit hour
 01 Canceled
CIS572Computing Management: Systems, Technology, Services (3 hours)
Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CS 310 or equivalent.
 01 *R* M5:00 PM -7:45 PM BR120 Suzie Worsfold  
CIS575Computer Information Systems Analysis. Design and Integration (3 hours)
Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CS 210 or CIS 210 or equivalent, or consent of instructor. CS 390 is recommended.
 01 Tu4:30 PM -7:15 PM BR180 Vladimir Uskov  
CIS698Directed Individual Studies in Computer Information Systems (1 to 3 hours)
Prerequisite: Consent of instructor
 01 Canceled
 02 Canceled
 
Fundamental concepts of computer programming and design of algorithms. Problem solving using BASIC. Introduction to flow chart language and use of software packages. Functional limitations and capacities of computers.
A non-technical introduction to the use of scripting languages in a web-based environment. An overview of current scripting languages such as Javascript, VBScript, and PERL. Cross-listed as IM 215.
Provides an overview of computer forensics, investigation techniques, and relevant laws. Covers computer operating system architectures and disk structures and their relevance to computer forensics. Cross listed as CRM 230.
History of computers; their use, limitations, and impact on society; Internet and the World Wide Web; creation of Web content.
Enterprise information technology infrastructure including networking and telecommunications fundamentals, concepts, models, architectures, protocols, standards, communications, configuration, implementation, management, deployment software, firmware, hardware, distributed systems, file services, and software/hardware/network security issues. Cross-listed with CIS 530.
Fundamental concepts and technologies in mobile and wireless networks, medium access control, wireless LAN, PAN, and WAN, infrastructure-based mobile networks, ad hoc routing protocols, mobile transport layer, handoff in mobile and wireless networks, wireless application protocols, wireless sensor networks. Cross listed with CIS 533. For cross listed undergraduate/graduate courses, the graduate level course will have additional academic requirements beyond those of the undergraduate course.
Data mapping and exchange: metadata, XML, encoding schemes, data stream transformations, and data integration and exchange between computer systems. Integrative programming and technology: design patterns, interfaces, inheritance, reusability, and security practices. Computer information systems integration: architectures, socket programming, Web services, message and queuing services. Cross listed with CIS 545.
Advanced techniques and technologies for programming computer game engines, multi-user games, virtual environments, and virtual reality simulations. Cross listed with CIS 556, IM 456.
A studio course exploring computer modeling and animation. Survey of the theory, history, and practice involved with creating quality modeling for print media, and also modeling and animation for time-based audio-visual media. Cross listed with CIS 557, IM 457.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross listed with CIS 558, IM 458.
Game development, including advanced game design, software development, and game production concepts. Integration of audio, visual, storytelling, programming, and design. Project builds within multi-disciplinary teams. Cross listed with CIS 559, IM 459. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Computer information systems analysis, design and integration including enterprise computer information systems types and architecture models, sourcing, development methodologies and life cycle, requirements, analysis and design models, conceptual and logic data modeling, testing and quality assurance, validation and verification. Systems implementation, integration, deployment and maintenance, metrics and economics. Cross listed with CIS 575 course.
Special projects under staff supervision on professional practicum in computer information systems, with near-term economic benefit. Repeatable to a maximum of 3 credit hours.
Methods of PMBOK-based management of computer information software systems design and development projects, including systems view, main project management process groups and knowledge areas, management plans, project metrics and estimates, tools for project management, project reports and documentation. Cross listed with CS 591 and CIS 591 courses.
Individual study or research/development project under supervision of a CS/IS faculty member. May be repeated under a different topic once. Repeatable to a maximum of six semester hours.
Enterprise information technology infrastructure including networking and telecommunications fundamentals, concepts, models, architectures, protocols, standards, communications, configuration, implementation, management, deployment software, firmware, hardware, distributed systems, file services, and software/hardware/network security issues. Cross listed with CIS 430. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Fundamental concepts and technologies in mobile and wireless networks, medium access control, wireless LAN, PAN, and WAN, infrastructure-based mobile networks, ad hoc routing protocols, mobile transport layer, handoff in mobile and wireless networks, wireless application protocols, wireless sensor networks. Cross listed with CIS 433. For cross listed undergraduate/graduate courses, the graduate level course will have additional academic requirements beyond those of the undergraduate course.
Data mapping and exchange: metadata, XML, encoding schemes, data stream transformations, data integration and exchange between computer systems. Integrative programming and technology: design patterns, interfaces, inheritance, reusability, and security practices. Computer information systems integration: architectures, socket programming, Web services, and message and queuing services. Cross listed with CIS 445. For cross listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation. Cross listed with CIS 451, IM 451. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Advanced techniques and technologies for programming computer game engines, multi-user games, virtual environments, and virtual reality simulations. Cross listed with CIS 456, IM 456. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
A studio course exploring computer modeling and animation. Survey of the theory, history, and practice involved with creating quality modeling for print media, and also modeling and animation for time-based audio-visual media. Cross listed with CIS 457, IM 457. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross listed with CIS 458, I M 458. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Game development, including advanced game design, software development, and game production concepts. Integration of audio, visual, storytelling, programming, and design. Project builds within multi-disciplinary teams. Cross listed with CIS 459, IM 459. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Management of resources for computing; management of computer and information systems and technologies; planning for and management of computing services; operational considerations.
Computer information systems analysis, design and integration including enterprise computer information systems types and architecture models, sourcing, development methodologies and life cycle, requirements, analysis and design models, conceptual and logic data modeling, testing and quality assurance, validation and verification. Systems implementation, integration, deployment and maintenance, metrics and economics. Cross listed with CIS 475 course. For cross listed undergraduate/graduate courses, the graduate level course will have additional academic requirements beyond those of the undergraduate course.
Individual study or research/development project in an area of computer information systems relevant to the student's professional goals and not covered in a formal course offered by the Department. May be repeated twice for a maximum of 6 credit hours.
This course meets a General Education requirement.
C1 - English Composition
C2 - English Composition
SP - Speech
MA - Mathematics
WC - Western Civilization
NW - Non-Western Civilization
FA - Fine Arts
HL - Human Values - Literary
HP - Human Values - Philosophical
CD - Cultural Diversity
SF - Social Forces
FS - Fundamental Concepts in Science
TS - Science & Technology in the Contemporary World
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