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Schedule of Classes

 

Fall Semester 2014

 

Interactive Media
Scott Cavanah • Global Communication 200 • 309-677-4519
I M110Introduction to Interactive Media Design (3 hours)
Prerequisite: Interactive Media Major or consent of Department chair.
Course Fee: $40 per credit hour
Laptop computer & subscription to Adobe Creative Cloud is required. Must register for the lecture and one lab.
 01 *R* M2:00 PM -2:50 PM GCC126 James Ferolo  
 A *R* MW3:00 PM -4:15 PM GCC205 Monica McGill  
 B *R* MW4:30 PM -5:45 PM GCC205 Monica McGill  
I M113Introduction to Interactive Media (3 hours)
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud or Adobe Creative Suite 6 (Design & Web Premium or Master Collection) required. Registration is for CFA majors & minors only or by permission of the Department of Interactive Media.
 01 M11:00 AM -11:50 AM GCC126 James Ferolo  
 Must register for lecture and one lab.
 A MW6:00 PM -7:15 PM GCC205 Eric English  
 B MW6:00 PM -7:15 PM DPD003 Stephen Petrany  
 C Canceled
 D TT7:00 PM -8:15 PM GCC205 Dave Schuette  
I M120Concepting and Storytelling for Interactive Media (3 hours)
Prerequisite: Interactive Media Major or consent of Department Chair.
Course Fee: $40 per credit hour
 01 *R* TT1:00 PM -2:15 PM GCC104 Scott Cavanah  
 02 MW1:00 PM -2:15 PM BR125 Scott Cavanah  
I M151Introduction to the Game Industry (1 hour)
Prerequisite: 12 hours earned, Interactive Media major; or consent of Department Chair
 01 W3:00 PM -3:50 PM GCC124 Emily Berger  
I M213Basic Interactive Media Authoring (3 hours)
Prerequisite: IM 113, IM 115, or consent of Department Chair.
Course Fee: $40 per credit hour
 01 F8:00 AM -11:00 AM GCC213 Chad Udell  
 LabA Tu6:00 PM -9:00 PM DPD003 Dave Zumbek  
I M215Introduction to Scripting Languages (3 hours)
Prerequisite: IM 115, CS 101, or CIS 102.
Course Fee: $40 per credit hour
 01 TT10:30 AM -11:45 AM DPD003 Matt Nelson  
I M226Interactive Media Practicum I (0 to 1 hour)
Prerequisite: Interactive Media Major or Minor, Freshman/Sophomore Status, or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for 1 credit hour.
 01 *R* F11:00 AM -11:50 AM GCC126 James Ferolo  
I M250Introduction to New Media Theory (3 hours)
Prerequisite: 12 hours earned.
 01 TT9:00 AM -10:15 AM GCC104 Edward L Lamoureux  
I M285Introduction to Video for Interactive Media (3 hours)
Prerequisite: IM 113; sophomore standing or consent of instructor.
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud required.
 01 MW9:00 AM -12:00 PM GCC213 Scott Cavanah  
I M313Intermediate Interactive Media Authoring (4 hours)
Prerequisite: IM113, IM115, ART105, ART205, IM 213, IM/CIS 215, IM 285; interactive media major or minor, or consent of instructor.
Course Fee: $40 per credit hour
 01 TT9:00 AM -10:45 AM GCC205 Monica McGill  
 02 TT9:00 AM -10:45 AM GCC213 Scott Cavanah  
I M344Virtual World Building and Research (3 hours)
Prerequisite: IM 113, IM 115, and IM 285; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW10:30 AM -12:15 PM DPD003 Matt Nelson  
I M351Critical Game Studies (3 hours)
Prerequisite: IM 113, IM 115, ART 105, ART 205, or consent of instructor.
 01 TT3:00 PM -4:15 PM GCC205 Monica McGill  
I M365Web Design (3 hours)
Prerequisite: IM 113, ART 105, ART 205; or consent of instructor.
Course Fee: $40 per credit hour
Cross-listed as ART 365
 01 TT5:00 PM -6:15 PM GCC205 Michael Vujovich  
I M385Intermediate Video for Interactive Media (3 hours)
Prerequisite: IM 113, IM 285
Course Fee: $40 per credit hour
Laptop computer and subscription to Adobe Creative Cloud required
 01 MW5:30 PM -8:15 PM GCC213 Heather Ford  
I M426Interactive Media Practicum II (0 to 1 hour)
Prerequisite: Junior or Senior, or Interactive Media Major or Minor, or consent of Department Chair.
Course Fee: $40 per credit hour
Registration is for 1 credit hour.
 01 *R* F11:00 AM -11:50 AM    James Ferolo  
I M456Game Engine Programming (3 hours)
Prerequisite: junior standing, CIS 452, CIS 455; or consent of instructor.
Course Fee: $40 per credit hour
 01 MW3:00 PM -4:15 PM BR180 Jonathon Doran  
I M457Digital Animation (3 hours)
Prerequisite: junior standing; ART 105, ART 106, IM 285; or consent of instructor.
Course Fee: $40 per credit hour
 01 TT6:00 PM -8:45 PM GCC213 Matt Forcum  
I M458Sound Design (3 hours)
Prerequisite: junior standing; IM113, IM285; or consent of instructor.
Course Fee: $40 per credit hour
 01 Th3:00 PM -5:45 PM GCC213 Benjamin James Aberle  
I M460Interactivity in Emerging Media (3 hours)
Prerequisite: IM 113, IM 115, ART 105, ART 205, IM 213, IM/CIS 215, IM/ART 365 or consent of instructor.
Course Fee: $40 per credit hour
 01 TT1:00 PM -2:45 PM DPD003 Matt Nelson  
I M490Independent Study (3 hours)
Prerequisite: Junior standing and consent of department chair and faculty member.
Course Fee: $40 per credit hour
 01 *R* Arr     James Ferolo  
 02 *R* Arr     Monica McGill  
 03 *R* Arr     Scott Cavanah  
 04 *R* Arr     Matt Nelson  
I M491Special Topics in Interactive Media (1 to 4 hours)
Prerequisite: junior standing; 9 hours in IM program core or specialization courses.
Course Fee: $40 per credit hour
Registration in section 01 is for one credit hour.
 01 M3:00 PM -3:50 PM GCC124 Andrew Eads  
 "Qulty Assurc in Games"
 02 *R* Arr     Matt Nelson  
 Section 02 is for 4 credit hours
 Registration is section 03 is for 3 credit hours.
 03 *R* Tu10:00 AM -11:30 AM    Emily Berger Online Course
 "Inquiry Into Game Dev"
 
Process of design for projects relating to animation, game design and development, and user experience design. Focus on technical instruction, design aesthetics, and production using a wide variety of software and delivery methods.
Tools and aesthetics of media production: word processing, photography, audio production, videography. Visual literacy. The desktop computer interface. Desktop publishing, presentation software, multimedia documents. Internet navigation and page production. Credit by examination available.
Process of narrative structure development. Writing, pre-visualization, presentation, and production of animation, game design, and user interface projects.
Game industry terminology, culture, and history. Current employee roles and responsibilities in the game industry, including programmers, artists, marketing, and sales. Required skills and knowledge for these roles. Game development and distribution models. Publisher/developer relationships.
Acquisition and computer processing of text, photographs, video and sound files. Incorporation of processed files into documents for computer multimedia. Solving problems in visual and multimedia communications assignments. Theories and cultural effects of visual communication and new media.
Introduction to the use of scripting languages in a web-based environment. An overview of current scripting languages such as JavaScript, VBScript, and PERL. Cross-listed as CIS 215.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resum authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 426.
Extracts and recombines fundamental aspects of art, communication, rhetorical, and computer theories to describe, explain, and understand new Interactive Media interaction environments.
Fundamental principles and practices of professional video cameras, microphones, and lights for multimedia production. Interviewing procedures plus aesthetics and visuals. Non-linear editing.
Interactive design and production using scriptable authoring and animation tools. Problems in interface design. Advanced media creation applications. Virtual reality environments. Cannot be taken concurrently with IM 413 or IM 459.
Introduction to building virtual environments and related field research. Philosophic and practical rationales for social virtual worlds. Virtual environment planning, layout, and implementation. Tools for designing and coding presence and interactivity. Avatars, space, terra forming, accessories, traffic and interaction patterns, social activities, communities. Monetization of virtual environments and presence. Fundamentals of qualitative field research methods in online virtual worlds.
Criticism, analysis, and history of electronic and non-electronic games. Articulation of game aesthetics. History of computers and digital games and toys, construction and critique of significant and influential games, and game criticism and journalism.
A studio course exploring typography and visual layout principles of interactive website design. Survey of theory, history, and methods of web design solutions. Discussion of transitional strategies in response to developing technologies. Cross-listed as ART 365.
Introduction to High Definition (HD) video and grip essentials. Advanced lighting and cinematography. Enhanced proficiency in non-linear editing. Motion capture fundamentals.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with IM 226.
Advanced techniques and technologies for programming computer game engines, multi-user games, virtual environments, and virtual reality simulations. Cross listed with IM 556, CIS 456, CIS 556.
A studio course exploring computer modeling and animation. Survey of the theory, history, and practice involved with creating quality modeling for print media, and also modeling and animation for time-based audiovisual media. Cross-listed as CIS 457, CIS 557.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558.
Research and exploration of traditional and non-traditional human-computer interaction. Students study, plan, design, and produce applications that seek out new or refine current trends in interactivity.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty.
Topics of special interest which may vary each time course is offered. May be repeated under different topics for a maximum of 9 hours credit. Topic and prerequisites stated in current Schedule of Classes. Only three hours may be applied toward IM specialization requirement.
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